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Simple Lore comparison of both the NCR's and Legion's currency

NCR 5 dollar bill is only worth 2 caps
Legion silver Denarius is worth 4 caps
That's 2 more of the base value of what the NCR 5 dollar bill can afford. Now lets check the highest.
NCR 100 dollar bill is only worth 40 caps.
Legion gold Aureus is worth 100 caps.
That's 60 more of the base value of what the NCR 100 dollar bill can afford.
Unlike Legion currency however, the NCR has a third denomination of a 20 dollar bill which is worth 8 caps. Still, the ceilings of both of their highest currencies available to the markets edges in favor of the Legion over the NCR dollar with the Aureus having a higher purchasing power in regards to commercial activity.
sources;
[By 2281, the NCR dollar is valued at about 40% of a water-backed cap[6] and only 10% of a silver Legion Denarius.](https://fallout.fandom.com/wiki/NCR_dollars)
[Legion currency](https://fallout.fandom.com/wiki/Legion_Denarius)
[NCR currency](https://fallout.fandom.com/wiki/NCR_dollars)
Dialogue points from merchant or merchant adjunct entities to substantiate probable currency values decided by the Wasteland market;
>Dale Barton: "Hell, I don't even need to travel with guards most of the time in Legion territory. All the bandits are dead or run off."

>Dale Barton: "Between having to hire protection and getting slapped with taxes, it's more profitable to stick to Arizona and New Mexico."

>Rose Sharon of Cassidy: "Some caravans deal with the Legion now because the security. If towns could get the same protection? A lot more tempting than you'd think. Bunch of people would be willing to side with the Legion to not have to worry about Fiends and Boomers and Powder Ganger attacks."

>The Courier: "You don't get paid in Caps?"
>Chomp Lewis: "Nope. The NCR's been trying to switch over to using paper money, like in the Pre-War days. Trouble is that the exchange rates ain't exactly fair. For example, a hundred bucks in NCR money is valued at roughly half that in caps around here. Seems like a rotten deal for us, but work is work."

>The Courier: "What can you tell me about New Vegas?"
>Chomp Lewis: "I've been there once, and I don't recommend it. It's just a way to burn through a month's pay in five minutes*. I've seen a lot of folks come through here thinking they'll have the easy life once they get there. It never happens."*
From one of the developers:
>J.E Sawyer: "And this is discussed in-game: BoS raided NCR's gold reserves until NCR could no longer generate gold coinage nor back their paper money. They abandoned the gold standard and established fiat currency, which is why its value is inflated over both caps and (especially) Legion coinage. (...) People in eastern NCR and the Mojave Wasteland lost faith in the NCR government's a) ability to back the listed value of paper money and b) stability overall. If you're living in Bakersfield, staring at a piece of paper that says "redeemable for value in gold" and you have no faith in the government's ability or willingness to do that -- or if you see that the government has changed the currency to say that it is not able to be exchanged for a backed good -- you may very well listen to the strong consortium of local merchants offering to exchange that paper note for currency backed by water."

The Tops Vegas Casino exchange rates for in-house playing Chips;
Note: With a double check, all the Casino cashiers in Vegas have the same exchange dialogue, barring the type of greeting they give depending on the chosen locale. That means the exchange rates for all Vegas Casinos are standardized and consistent.
NCR
2 chips for 5$ NCR
8 chips for 20$ NCR
40 chips for 40$ NCR
Legion
4 chips for 1 Legion Denarius
20 chips for 5 Legion Denarii
40 chips for 10 Legion Denarii
80 chips for 20 Legion Denarii
100 chips for 1 Legion Aureus or 25 Legion Denarii

Source: Geck dialogue files, vDialogueCasinoCashier; Topics
EDIT: To even nip this in the butt further, some comments here say that Precious Commodities don't have intrinsic value. If that is the case in regards to the NCR being discussed here, why by the time of FO2 was the lowest denominator of their currency, 1$ dollar, was in Gold Coins?

$1 NCR - The Fallout Wiki (fandom.com)

The NCR never or had any contingencies to shore-up their currency to a fiat one at all if the most basic unit of their internal monetary exchange was Gold Coins. If that were the case they would've had pure paper money to begin with without these Coins being in circulation in Fallout 2; with all Gold being in their reserve purely being for backing only, but this isn't the case as we observe.
With the absence of their most basic unit of exchange being gone and the 5$ paper note being demoted to the new basic unit of their currency, that's a huge amount of unaccounted inflation off the bat; inflation they could've never prepared for since they valued Gold enough as a natural unit of exchange at such a base level to be circulated. They didn't expect the BoS to hit them that hard or anyone to do so with their perceived control of their core territory; nevermind the facts that its very unstable and unlucrative to deal in with raiders they can't hunt down with lack of dedicated manpower and poll taxes.

Precious vs Fiat currencies have staunch differences that can't be reconciled in the context of the Fallout universe and a general post-apocalypse. Precious Commodities are backed by simple human consensus of its natural properties being of worth and desirable for a monetary unit of exchange.
These can be traded and exchanged easily with a readily agreed upon value along with Caps because they are accepted by almost every post-war Tribal group, Wasteland settlement, independent Traders, and most other polities across America. Its supply is also naturally in nature, not manufactured artificially with Fiat money note printing.
(In the Fallout series, we see some form of international travel is still somewhat possible with characters such as Alistar Tenpenny and in Fallout 4 with multiple characters from other continents. Take Gold from the US and bring it to the British Isles, it will still have ready value no matter what. Take simple Fiat bank notes of a faction in the US to say, the Fallout version of West Africa. It would absolutely have no value because the issuer of that tender back in North America literally has no economic influence to back its money in this region miles away; there is no Demand or recognition for it. Conversely with Gold taken from North America and traveling to Fallout West Africa, it has tradeable value no matter what because Gold is a natural unit of exchange from its recognized natural value by humans.)
Fiat currency is only as strong as a nation-state can legitimize and maintain it. The only Fiat currency at the time of New Vegas taking place is NCR currency, which is doing badly from the aforementioned factors of the top of this post. The NCR IS a nation of some sort, but it isn't in the league of pre-war society statehoodship.
It doesn't have the financial instruments or development of robust monetary institutions to handle Fiat when they've have been on a Gold economy all this time and the value of the NCR dollar has plummeted due to lack of Demand with its sudden absence. The only reason why the NCR dollar had high worthiness was due to the inherent value of Gold they had on reserve in a post-apocalyptic society that has an extremely high assessment of value it.
With the Gold-backed era of the NCR (supported in FO2 with Gold Coins directly in circulation and being exchanged), Caps were practically worthless in the NCR territory as comments here note. Now with Gold out of the equation as we can observe with direct evidence, the highest focal point of NCR currency isn't even worth 40% of Cap currency by the end of the NCR-BoS war.
Double Edit: The whole reason why the resource wars in the Fallout universe happened because the main natural mineral resource, Oil, was almost all depleted entirely- in an international society where almost all the pre-war Nations were Oil based economies. Without Oil we see in numerous cases in Fallout in the post-war landscape with products with exorbitant prices due to rampart inflation with money that had no value.
[This](https://www.reddit.com/Fallout/comments/3x9cqj/how_inflated_was_the_prewar_economy_some_of_the/cy348gl?utm_source=share&utm_medium=web2x&context=3) comment here from 4 years ago from the main Fallout subreddit goes into the context of the universe.
In the very intro of the first Fallout game, we see on the TV in the ruined building that is still running- a common non-luxury car is worth 200,000 dollars.
Regular Gas in pre-war Fallout America was 1450.99$
Premium Gas was 8500.99$
To note, America was only one of the nations still with a minutiae of Oil left, but here are the prices.
Source: [Gas Prices](latest (293×291) (nocookie.net))
The Mechanical Pony toy seen in Fallout 3 costs 16,000$.
submitted by Shakanaka to falloutlore [link] [comments]

Running a Business as an Artificer

In a previous article I looked into the practicality of building a Mage Tower for yourself. That was received fairly well, so I think I'll move onto my favorite class, the Artificer. Now, an Artificer doesn't necessarily need a tower as a base of operations, and given the somewhat more limited spell selection and 1/2 Caster nature, thought I'd focus more on the innate ability of an Artificer to be a small business owner by merits of Tool Proficiencies! Mundane and Magical Item are simple to make with all the Tool Proficiencies you are able to acquire at a relatively low level.
This guide could also be quite beneficial to Forge Clerics or any Wizard, Bard or Caster that knows Fabricate.
I recommend several resources to look up or familiarize yourself with before you take on this enterprising business opportunity.
1) Chapter 6 of the DMG features the Downtime Activity of Running a Business. It breaks down to 1d100+X, X being a number of downtime days that you spend running your business. If you can get above a 60 on the roll, congrats, your business makes a profit for that month.
2) Eberron: Rising from the Last War. You'll need this book if you want to play an Artificer.
3) Exploring Eberron presents two new Artificer Subclasses as well as a few new infusions I reference here, namely Healing Salve and Quiver of Energy.
4) Acquisition Incorporated is a great source for new rules to allow a business to be run while you continue to adventure, allowing a constant background stream of income to help fund future adventuring opportunities. You can use as many or as few options as you'd like, but the Hireling options to run the business in your absence are a nice touch.
5) If you don't want to use traditional Hirelings, but a more customizable NPC, you could use the Sidekick Options from the Essentials Kit and the upcoming Tasha's Cauldron of Everything. I will be recommending Sidekicks for each of the business models in the examples below.
6) Waterdeep: Dragon Heist gives basic operating costs for running a tavern and One-time and Recurring fees for Guild Memberships. Given the prominence of Guilds in Eberron and other settings, it is a good standard to use for other settings.
7) Xanathar's Guide to Everything has a fantastic breakdown of Artisan Tool uses and Skill Checks that will be immensely useful to Artificers or businessmen looking to practice a trade.
The following examples will be based on the following assumptions:
1) You will be running this business on your own.
2) You have options to get hirelings or other PC help should you want/need it.
3) You are level 6. This is the first level where a lot of this becomes feasible because you gain your Tool Expertise class feature and are now the best on the block at using Artisan Tools. You also gain a nice expansion to your Infusions that you can learn and I would think that knowing the Enhanced Weapon Infusion would count as having a schematic allowing you to enchant a basic +1 weapon.
4) We can use the upcoming Tasha's Rules for Character Creation on the Sidekicks so that you can swap out one Skill Proficiency for a Tool Proficiency. Wouldn't make sense to hire someone to run a weapon smithing shop who couldn't use Blacksmith Tools.
Feel free to submit your own business models using the following format:
  • Business Focus
  • Artificer Subclass or Subclasses best suited.
  • Tool Proficiencies needed.
  • Helpful Infusions. I include these here because I believe that having a relevant infusion should count as the required schematics necessary to create a magic item. I also think that they should definitely look different than the standard fare that traditional enchanters sell.
  • Business location.
  • Primary focus of business. What you will be selling or offering to customers.
  • Common or Uncommon Magic Items to supplement mundane sales when you hit level 10 and can make them in 1/4 the normal time and 1/2 the price of anyone else.
  • Sidekicks you could use in the business.
  • Other Party members who could help you besides the Forge Cleric, Bards, Rogues or any Spellcaster that knows *Fabricate*. You can Assume that the above classes are inferred good business partners for any of the jobs listed below. This guide will be focusing on those with Tool Proficiencies from Class, as anyone could grab a Guild Member background and be helpful as well.

Businesses

Wandsmith/Arcane Focus Maker

  • Artillerist. This subclass lends itself well to a Wandslinger and the level 5 class features give a lot of attention to the Wand.
  • Armor of Tools, Woodcarver's Tools, Jeweler's Kit, Glassblower's Kit. Woodcarving for Wands, Rods and Staves. Jeweler's for Wands, and Crystals. Glassblower's for Orbs.
  • Enhanced Arcane Focus, Replicate Magic Items (any common wands or staves, Wand of Magic Detection, Wand of Secrets), Homunculus Servant, Replicate Magic Item (Wand Sheath). The Enhanced Arcane Focus should lend you to easily make decent wands and even Infused Wands. Replicating Magic Items for schematics for easy to make Common Magic items to upsell to customers. Homunculus Servant for extra help around the shop.
  • Cart, Wagon, Boat, Shop. You could have 2-3 wands on hand in a cart, a covered wagon with carving tools set up or even a section of a ship dedicated to making and selling your wares. If applicable, you could even buy a permanent location to sell your wares, this will be your best bet for glassblowing, as your toolkit still requires you to find a suitable heat source to form liquid glass. Work your way up to being your own Gilmore's Glorious Goods, Invulnerable Vagrant, or Fantasy Costco.
  • At this location, Wands, Rods, Staves, Crystals and Orbs will be your meat and potatoes. Basic Spellcasting Foci for any aspiring Wizard, Sorcerer or Warlock. You could even branch out into Holy Symbols, and Druidic Foci if the demand is there. While a basic Spellcasting Focus only needs to be between 5gp and 20gp. These are easily made in a single day of downtime crafting. You could even customize more expensive version of them for Nobles or highly opinionated casters to distinguish yourself from other magic shops.
  • Common and Uncommon Wands and Staves. Mostly Imbued Wands or Orbs of Resistance. Wands of Magic Missile, Burning Hands, Ice Knife, Catapult would all fall under these categories. Could even make a Common Wand that requires attunement, and grants the attuned the ability to cast a single Cantrip (always at Level 1) as a Novice Wandslinging item. Scrolls could be re-flavored as single use wands.
  • For Sidekicks, an Expert would be great to help you churn out mundane items, while a Spellcaster would help you keep a steady stream of lower end Magic Items available.
  • Eldritch Knights and Tome Warlocks would make great business partners. Eldritch Knights would probably push you to sell Rubies of War Mages also, bringing in a new area of clientele and the ability to advertise through Weaponsmiths for when they have some adventurers come through.

PainteSculptoGeneral Artisan

  • Any Artificer
  • Armor of Tools, Painter's Kits, Calligrapher's Kit, Glassblowers Kit, Woodcarver's Kit, Mason's Tools. These cover the gambit of common medium to work with.
  • Homunculus Servant. Most other Infusions are combat based, but a Homunculus is a nice extra set of hands(tentacles or claws?) to help pass you the right tool and to clean off your brushes.
  • Can work from Cart, Wagon, Boat or Shop. You might want a combo of Wagon and Shop, with a mobile studio to get different landscapes and to collect different material and a shop for a gallery from which to sell things.
  • Paintings, Sculptures, Wood Carvings, Reliefs and finer doo-dads will be your main stock. From carvings of monsters that you've fought, self-portraits of people you've met, landscapes of other planes, or just finely made custom Dragonchess sets with pieces that look like real people. You could even specialize in ship figureheads or shop signs for taverns or other businesses. If you can find a way to make a permanent Magical Tinkering effect of the static visual image, that's a nice storefront display right there.
  • Illusion enchanted paintings for a Harry Potter style feel would be good magical items, or even Dragonchess sets that can move themselves.
  • Experts will probably get more mileage for the tool proficiencies than the Spellcaster unless your Enchanted portraits become a real hot commodity.
  • Kensei Monks and Battlemaster Fighters each get proficiency in a set of Artisan's Tools as a Class Feature. Monks get Calligrapher's kit, but Battlemasters get to pick their choice, so could easily be Painter's or Woodcarver's.

Crossbow Manufacturer

  • Battlesmith, Artillerist
  • Armor of Tools, Woodcarver's Tools, Tinker's Tools, Smithing Tools, Carpenter's Tools. You will be mostly working with Wood and steel. Woodcarver's Tools lets you make 20 arrows as part of a Long Rest per Xanathar's.
  • Repeating Shot, Quiver of Energy, Enhanced Weapon, Homunculus Servant. Enhanced Weapon for a reason to be able to make +1 crossbows. Quiver of Energy might be useful for some arrows that add a bit of elemental damage to a shot, even if only +1 fire or lightning.
  • You can run a smaller shop out of a cart or wagon and be mostly custom orders, or you can have a fixed shot with dozens of different styles ready for sale and enchantment services on request.
  • Hand, Light and Heavy crossbows as well as arrows and bolts will be your primary trade. You can also Silver arrows and bolts and filigree the crap out of some crossbows if people are interested in flaunting their status that way. Pretty straight forward with these mundane items.
  • Walloping Ammunition, Unbreakable Arrows, Elemental Burst Arrows and Quivers of Ehlonna will be easy sources of magical flare in your shop.
  • Experts will be your main shopkeepers and re-stockers. Warriors if you want someone to do demonstrations.
  • Rangers, Arcane Archer Fighters, Kensei Monks will make excellent business partners. The Ranger especially brings a host of appropriate spells for later game enchanting. The Kensei will probably focus on more "traditional" Bows, which can help expand your clientele.

Potion Brewer

  • Alchemist
  • Brewer's Kit, Alchemist Supplies, Herbalism Kit, Poisoner's Kit. It is called out in Xanathar's Guide that an Herbalism Kit is required to make Healing Potions. So that's something you're definitely invest in. Also, in Xanathar's for .5lbs and 25gp of material, you can make one Alchemist Fire as part of a Long Rest with an Alchemist Supply Kit. That's not even counting what you can make during the day as Downtime. Stock up before you leave the city and you can make yourself one firebomb a night!
  • Healing Salve and Homunculus Servant. Healing Salve is basically a 4 use touch range Healing Word you can make. This would be a great basis for Keoghtom's Ointment. I also feel like at this point I don't need to explain why Homunculus Servant keeps appearing on these lists.
  • You could run this out of a cart or wagon, but i'd be worried about all those Alchemist Fire supplies rattling around. Same with a boat, unless you're just a Riverboat. A physical Shop would be best for what you need, although a cart/wagon for traveling with already made merchandise is a nice way to spread the brand name and to gather exotic or non-local supplies.
  • Healing Potions! You are the local healer. You will also probably have on hand a good number of natural remedies for people who can't afford a constant stream of Healing Potions and instead use the Medicine Skill Proficiency to treat wounds. You can also make a single item of either Alchemist Fire, Acid, Antitoxin, perfume or soap as part of a Long Rest with an Alchemist's kit, so you can have a varied catalogue. makes sense to me that Sunrods (fantasy glow sticks) would be something you'd make with Alchemist's Supplies. You could even dip into Poison's, that wouldn't be advertised of course, but would include a bit of a premium on their sale for those in the need of such a thing.
  • As you level up you can more easily make Potions of: Greater Healing, Fire Breath, Hill Giant Strength, Resistance and Water Breathing. You can also easily make an Alchemy Jug, which can make you day to day operations even cheaper as you can simply have the jug produce some of the more mundane liquids you may sell. The Decanter of Endless Water is also a must have item and too easy of a sale to anyone adventuring near or into a desert. Keoghtom's Ointment is also a nice Emergency Medicine that you could sell to a local Hospital or Militia.
  • Expert's are your best bet at brewing basic potions for you and keeping the mundane supplies stocked. A Spellcaster would be able to expand your inventory with Climbing Potions, Beads of Nourishment, Beads of Refreshment, Candle's of the Deep, Perfume of Bewitching and Tankard's of Sobriety.
  • Druids, Eldritch Knights, Monks and Rangers would be good partners as they can easily get Nature and Medicine proficiencies for a good number of the items that you make.

Tavern Owner

  • Any Artificer, but strong lean to Alchemist due to class flavor.
  • Brewer's Kit, Carpenter's Kit, Cook's Utensils, Alchemist Supplies, Herbalism Kit, Glassblowing Kit. The Brewer's Supplies should be obvious, but outside of the business, you can Purify1 gallon of Water over a Short Rest and 6 Gallons over a Long rest, a handy skill to have if you aren't near someplace with Fresh Water, like the open ocean. The Cook's Utensils are also a given with a Tavern, but outside of combat they allow a creature to regain 1 extra HP per Hit Dice they spend on a Short Rest. That may not sound like much, but it effectively makes each Hit Dice one higher on average (1d6+1 has the same average as 1d8). The Carpenter's Tools are so that you can fix all the furniture that will break during the inevitable bar fights. The Alchemist Supplies are actually for embalming creatures you encounter so you can have that Mindflayer Taxidermized as a display item in your bar! That's a feature I don't think any other local bar will have. Herbalism Kit is for working with hops, or branching into a bit of Potion Making if you want. Glassblowing is for you to make your own signature glassware that you can serve with the expensive drinks and offer as souvenirs.
  • Homunculous Servant, Replicate Magic Item (Tankard of Sobriety). Tankard's of Sobriety seem like the perfect item for a bartender or bar owner. You can drink as much as you want but still stay sober. Might not be as much fun as regular drinking, but good for keeping your head about you and one hell of an advantage in a drinking contest.
  • You could run this out of a Cart or Wagon as a kind of portable bar for just drinks. If you got a decent sized ship you could even expand it to a casino boat. However, a physical shop is the best choice here, specially if you plan to expand it to housing several rooms. Location is also key here, so make sure you spend some downtime doing some Investigation, Insight and History checks to learn all you can about potential locations you might set up.
  • Beers, Wines, and Spirits of all kinds, with tasty food to boot! This is the stereotypical D&D Player business. There's an entire chapter of Waterdeep: Dragon Heist dedicated to setting up and running a tavern if you want inspiration. Feel free to include specials following your adventures of meat from creatures you've slain! Hydra-Burgers should be tasty.
  • Mostly Wands of Prestidigitation and Decanter's of Endless Water for cleaning the bar and Alchemy Jugs for an easier way to produce cheap beer and wine with basically no overhead costs. Dust of Dryness might be nice to have on hand for cleaning up spills as well. Oh, and don't forget to keep a Wand of Magic Missiles behind the bar for those rowdy patrons.
  • Spellcasters might make the best brewmasters of the sidekicks due to their increased Mental Stats. They can also help out with cleaning, and if they get to a point where they can Detect Poison and Disease, that would be a huge help come Health Inspection time. Experts will make good Brewers and can step up behind the bar to help out with their wide range of proficiencies. Warriors are good Bouncers and a way to take care of those pesky Dire Rats in the cellar.
  • Way of the Drunken Fist Monks will either be a godsend or a curse for you as a business partner. Other Monks and Rangers would make a good partner as their naturally high Wisdom scores would help with Insight and Perception to keep an eye on patrons and employees. And no one is better in a bare knuckle brawl than a Monk, you could even put a fighting pit in your tavern if you want that kind of atmosphere, but I'd be sure to have a place to check weapons at the door so fights don't escalate too much outside of the fighting pit. Barbarians and Fighters have the CON to put down the drinks for Taste Testing and still being able to be a Bouncer. Beastmaster's can use their companion as a novelty server or even tavern mascot. And while I said I wouldn't include them on the list, I just have to say that any Bard would go here wonderfully.

Weaponsmith

  • Battlesmith (It's in the name)
  • Smithing Kit, Alchemist Supplies, Leather Working, Jeweler's Kit, Woodcarving Kit. The Smithing Kit and Woodcarving kit should be obvious as 95% of the weapons are made from metal or wood. The Leather Working Kit is for grips and wraps on the handles of weapons. Jeweler's Kit is for making fancy versions of weapons. Alchemist Supplies is for Silvering Weapons or using chemicals to stain the metal other colors.
  • Homunculus Servant, Armor of Tools, Enhanced Weapon, Returning Weapon, Radiant Weapon, Replicate Magic Item (Moon-Touched Sword), Replicate Magic Item (Armblade). I think both the Radiant Weapon and Moon-Touched Sword Infusions would be good enough to count for the schematics to make Moon-Touched Swords for you. Enhanced Weapon for a basic +1 weapon.
  • You need a forge for these, and that means that Carts and Wagons are only good for transporting completed merchandise to sell. The sheer weight needed for your forge makes a boat out of the question. Like the tavern, a physical location is the best bet for you.
  • Anything that isn't a strictly ranged weapon is your stock and trade here. The most expensive mundane melee weapon is the Greatsword at 50gp. That means it will take you a full day (25gp) to make a single one. All other weapons can be made in a few hours. You'll also want to have some farming supplies and tools on hand in order to maximize your customer base. Hoes, pick axes, crowbars, buckets, barrels, Caltrops, Ball Bearings, metal religious symbols etc. Silvering Weapons and adding gold/silveelectrum/gemstone decorations to mundane items are a great way to offer wares to richer customers. Yes, Lord Grantham ir'Lupiloo has a fine rapier, but he doesn't have a rapier made of Bulette-scale Damascus steel, with a hydra skin wrapped pommel and his name engraved in gold embossed Draconic along the crossguard. That's how you make a name for yourself, because Lord Brendit ir'Flaglap is going to HAVE to have a nicer Longsword than that cur for next week's gala.
  • Moon-Touched Blades, Weapons of Warning, +1 Weapons and a weapon with a single minor property from the table on page 143 in the DMG will be the easiest and fastest for you to replicate.
  • The Expert and Warrior will be best for if you want mundane items being churned out of your forge. The Spellcaster would be a better hire if you want to focus on enchanted items. The difference in what you will be able to do will be based on your location. Rural areas will focus on mundane most likely, while cities will have more demand and client base for fancy mundane and enchanted.
  • Fighters, Barbarians, Monks, Paladins and Blade Pact Warlocks would do great here as partners.

ClothieArmorer

  • Armorer, Battlesmith
  • Smithing Kit, Leatherworking, Weaver's Tools, Cobbler's Tools, Alchemist Supplies. SMithing and Leatherworking are straightforward. Weavers is for non-armor clothing if you want to instead open up a clothing boutique. Cobbler's tools for if you want to make shoes. Fun fact, with Cobbler's Tools you can spend a Long Rest to add in a 3" by 1" hidden compartment into a pair of shoes or boots.
  • Homunculus Servant, Enhanced Armor, Reflecting Shield, Boots of the Winding Path, Armor of Absorption, Armor of Tools.
  • You could do a clothing store, shoe repair and custom designing, make and sell leather armor, custom tailoring or a dry-cleaning business (Prestidigitation + Mending) out of a cart, wagon or boat, but for the same reasons as with a weaponsmith you need a physical location if you want to make metal armor. Make it work, people!
  • Congratulations, you are now you party Rogue's favorite person and source of disguises. You'll have to decide the breadth and scope of just what kind of business you want to run first. Focus on just mundane clothing for commoners to nobles, or do a combination of common clothing and simple armors. Metal armors and shields will require a forge. If you are able to build yourself up, you could eventually do everything out of a large building with a little bit of everything like your own fantasy Macy's. One storefront for expensive dresses, gowns and suits. Next door is more common or work wear, and out back is the forge with protective armors, leathers and shields. This would be a nice way to ensure that all your armor pieces match, because nothing is worse than finding a great piece of new armor that just completely clashes with your personal aesthetic. This also to me just seems like a great way to play a Garrak like character. (If you don't know who that is, please see yourself over to Netflix or CBS All Access and watch all of Deep Space 9 as soon as possible.)
  • Cloaks of Defense, Cloaks of Many Fashions, Cloaks of Billowing, Cloaks of Elvenkind, Cloaks of the Manta Ray, Sentinel Shields, Robes of Useful Items, Brooches of Shielding, Cast off Armor, Boots of Elvenkind, Gleaming Armor, Boots of the Winterlands, Winged Boots....there are so many thematic Common and Uncommon Magic Items for you to make here.
  • Experts will be your go to for mundane sewing, forging and cobbling. Spellcasters if your enchanting business takes off and can run the Dry-cleaning aspect while you're gone.
  • Rangers, Monks and Arcane Archers will do well here are they tend to favor DEX and WIS. Also, if you do end up going into a clothing business with a rogue and you don't name it "Cloak and Dagger" then I think you actually lose a Character Level.

Shipwright

  • Any, but Battlesmiths and Armorers might do best as they would tend to have higher STR.
  • Armor of Tools, Carpenter's Tools, Woodworking Tools, Smithing Tools, Navigation Tools. You're mostly going to be working with wood here, and a bit of metal also. Navigation Tools just seems like a good choice, unless you want the RP of being a master of building ships, and then being completely unable to use or navigate in them.
  • Homunculus Servant, Replicate Magic Items (Cap of Water Breathing, Ring of Water Walking, Cloak of the Manta Ray). The Magic Items that you can replicate allow you to fully inspect or repair any ship while it is in the water.
  • You're going to want a shop. Located next to a large body of water. And depending on the size of the ships you intend to build, it should also be connected to an ocean eventually. You could theoretically have this business from a boat, if you make a large enough ship that you could pull alongside other ships to repair them, but I think you're best off with a permanent location.
  • As a Shipwright, you make ships! Boats, galleys, rowboats and everything in between. You'll want to start off with smaller boats first to build up your money until you can invest in making a large ship. According to the DMG, a Rowboat costs 50gp to make, a Keelboat costs 3,000gp a Sailing Ship or Longship costs 10,000gp and a Galley costs 30,000gp. Other than Rowboats, which you can make in a single day, these are going to be very long projects. From 120 days for a Keelboat to about 3.3 years for a Galley if you are working by yourself without any magical aid. Even if you do hire multiple sidekicks or just general hirelings, you aren't going to get paid until the entire job is done, but they will all need to be paid while they work on the ship. Instead of making brand new ships, you could also repair existing ones, and as an Artificer, you almost certainly have the Mending cantrip which can help you.
  • Candle's of the Deep, Heward's Handy Spice Pouch, Orbs of Direction, Ropes of Mending, Alchemy Jugs, Caps of Water Breathing, Decanters of Endless (fresh)water, Eyes of the Eagle, Gloves of Swimming and Climbing and Wind Fans are all magic items that you could sell to shipowners and crews to help them in their travels. Ghosts of Saltmarsh also has a number of Ship Upgrades that you could offer.
  • Experts are going to help you the most here as they can get the most amount of kit proficiencies to help across a variety of problems. Spellcasters can help if you decide for focus more on maritime magical goods.
  • If you plan on building ships from scratch, then you are going to need every Forge Cleric and Fabricate Spell you can get your hands on. But be careful, if you are able to start churning out ships in a week for half the cost of the competition, then that is a LOT of people that you are putting out of business and there is sure to be repercussions. For a non-magical approach, just about every party has something that they can contribute to this project. Martial classes will DO WORK on cutting down lumber and getting that ship together. Partial Casters can help speed up certain aspects of building and augment others through buffs.
Updated for multiple spelling, grammar and formatting errors

Please Feel Free to Submit your own Business Ideas! I'll add them if they fit the stated format. Punny Shop names encouraged!

submitted by Bluesamurai33 to Eberron [link] [comments]

[FNV] Extreme FPS Issues when Looking in Certain Directions

I had this issue early on starting this modding session a few days ago following the nuclear modlist 2020 guide. I think i had just reached the end of the animals creatures sections or the large scale textures section when i sorted my load order through mod organizer 2 then started a new game. I spawned, with alternative start, with the NCR outside of Primm when the problem first occurred. Looking towards Primm itself the fps went down below 20 at least. So i quit and moved some things around i think, or i may have then actually moved onto the large textures section then restarded once i had done that. Loading into Primm the lag had gone so i continued modding. Loaded it up a few more times in the process in some areas there was lag and in others not. At camp golf for example looking towards Vegas i got lag. One time i loaded outside the NCR camp near Searchlight, no lag, another time there was lag when looking at the fire i think. Then towards the end on the road to Vegas before that rest stop just after the bridge, bad lag looking left or right (especially left towards that place with the robots).
So i disabled everything from the early sections of the guide, disabled my part 1 mods merge which has the earlier mods in it and the lag continued.
Any ideas?
Load Order:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Interior Lighting Overhaul - Core.esm
RobbableCaravans.esm
BraveNewWorld.esm
ArizonaOverhaul.esm
FreesideOpen.esm
OWNB - Open World.esm
New Vegas Redesigned 3.esm
Functional Post Game Ending.esm
MoreMojave.esm
TLD_Travelers.esm
FINAL Seachlight Airport NCR.esm
More Perks.esm
More Perks for Dead Money.esm
NVStripOpen.esm
WMR.esm
FCOMaster.esm
Gomorrah Redesigned v2.esp
Bitter Springs Redesigned.esp
JIP Selective-Fire.esm
Another-Kick-in-the-Head.esm
The New Bison Steve Hotel.esm
3DNPC_FNV.esm
More Perks for Honest Hearts.esm
3DNPC_FNVGeneric.esm
3DNPC_BlueNote.esm
More Traits.esm
JokerineStripMall.esm
More Perks for Old World Blues.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
GRARG.esm
More Perks for Companions.esm
Project Nevada - Extra Options.esm
DWCNV.esm
oHUD.esm
CFWNV.esm
Stalker Weapons Pack.esm
Tammer's NIF-Bashed Weapons Mega-Pack.esm
WeaponsOfTheNewMilleniaAndMTindle.esm
Tammer's NIF-Bashed Armor and Outfits Pack.esm
Navmesh Fixes and Improvements.esm
BurrowingCreatures.esm
Interior Lighting Overhaul - L38PS.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Unofficial Patch NVSE.esp
The Mod Configuration Menu.esp
Ammo Count Memory.esp
FOVSlider.esp
BetterSaves.esp
MigMultiCase.esp
Diagonal movement.esp
Water Breathing Tweaks.esp
EmptyWeapons.esp
Watter Putter Outter.esp
NPCsSprint.esp
RobbableCaravans_TLDPatch.esp
HelplessFalling.esp
ArizonaFPEGPatch.esp
Arizona-YUP.esp
LoadOrder1.esp
Big Bears.esp
Skinny Bears.esp
BushSounds.esp
Project Reality Footsteps.esp
Improved Sound FX - DM.esp
Improved Sound FX - HH.esp
PowerArmorSize.esp
CIB Bighorners - HH.esp
LiveDismember.esp
Magazine Vending Machine Replenish.esp
Vurt's WFO.esp
Simply Uncut - New Vegas.esp
Primm Restored.esp
IMPACT.esp
dD - Enhanced Blood Main NV.esp
FirstAidReborn.esp
Improved Sound FX - Weapon Sharing Fix.esp
Midloadorder.esp
No More Double Open & Close Sounds.esp
Improved Sound FX.esp
Private Property EXPIRED v13.esp
Legion Quests Expanded.esp
New Vegas Landscape Overhaul.esp
Logic and Consistency Fixes.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
Project Nevada - Gun Runners' Arsenal.esp
EVE FNV - ALL DLC.esp
LateLoadOrder.esp
The True Revival of Luxury - An Ultra-Luxe Overhaul.esp
outsidebets.esp
FreesideOpenPatch.esp
Uncut Wasteland FSO OB.esp
Harvestable Cave Fungus.esp
Explosive Sounds Overhaul.esp
Distant Gunfire Sound Fix.esp
Asterra's Many Fixes.esp
Windows of the Mojave v1.2.1.esp
JackalFaction.esp
Mojave Raiders.esp
Novac Reborn.esp
VendorsAndAdventuresMojave.esp
Realistic Wildlife.esp
CorpsesUseVanillaSkeletons.esp
CIB Bighorners.esp
LightUpAndSmokeThoseCigarettes_edisleado.esp
lightupandsmokethosecigarettes_dm.esp
Critical Damage Overhaul NV ALL DLC.esp
Ragdolls.esp
FreesideOpen-Ragdolls.esp
populatedcasino-medium.esp
Ultimate Illness Mod.esp
vault22FloralOverhaul.esp
31 New Food Items.esp
Functional Post Game Ending - Populated Casinos Medium Patch.esp
More Perks Update.esp
NVR3_YUP Patch.esp
LegionAIFix.esp
StripOpenMain.esp
Goodsprings Reborn.esp
Mojave Wildlife (FO3-Style).esp
OWNB - Red Canyon Overhaul.esp
NewVegasUncut 123457 Merged.esp
Functional Post Game Ending - Uncut Extra Collection Patch.esp
Alternative Start.esp
ILO - YUP Patch.esp
lexx_brahmin-betsy.esp
Primm Legion.esp
JustHoldBreath.esp
JustWeaponHweel.esp
JustLootMenu.esp
MigNammo.esp
Realistic Movement.esp
Stat Choices.esp
Inspector.esp
MigPerkSorter.esp
BigBrainArcade.esp
BetterMercArmor.esp
HireAndRecruit2.esp
Zebumper - Hygiene.esp
ActuallyUsefulCharisma.esp
Loot Unconscious Victims.esp
Power Armor Carries Itself.esp
Leave Conversation NV - Normal.esp
Bullet Impact Increased LOD.esp
RealisticLaunchedExplosiveSpeed - EVE.esp
Real Rad-X.esp
Real Radiation Suits.esp
Real Radiation Suits- Science Suit Rad Protection.esp
FlashlightNVSE.esp
JIP Improved Recipe Menu.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
More Perks for Old World Blues Update.esp
MorePerksFixed.esp
JIP Companions Command & Control.esp
MigFortune.esp
MigMeltdown.esp
Save Hotkeys.esp
UltimateUnarmedMeleePerkTweaks.esp
Cannibal Reborn.esp
TinCansToScrapMetalAndReverse.esp
WhetStoneRepair.esp
WMR_DeadMoney_R.esp
WMR_DeadMoney_S.esp
WMR_GunRunnersArsenal_R.esp
WMR_GunRunnersArsenal_S.esp
WMR_HonestHearts_R.esp
WMR_HonestHearts_S.esp
WMR_LonesomeRoad_R.esp
WMR_LonesomeRoad_S.esp
WMR_OldWorldBlues_R.esp
WMR_OldWorldBlues_S.esp
WMR_Vanilla_R.esp
WMR_Vanilla_S.esp
Securitrons auto-repair regen health.esp
Project Nevada - Cyberware Additions.esp
Ownerless Trash with DLC.esp
MigSticky.esp
New Vegas Redesigned 3.esp
ArizonaArmy.esp
BraveNewWorld-FPGE.esp
MM Caravan Guard.esp
YUP + EVE + IMPACT.esp
Cloth Impacts - Decal and Effects.esp
YUP-PN Patch.esp
PA Footsteps.esp
KFE - Refill Water Bottles.esp
ThrowableFixes.esp
Axe.esp
migWellRested.esp
Project Nevada - EVE All DLC.esp
OWB-Path Lights - Darker Nights.esp
OWB-Path Lights.esp
Toxic Cloud Fix.esp
NVR3_MojaveRaiders Patch.esp
1nivVSLArmors.esp
FourEyesBetter.esp
FourEyesDynamic.esp
TrooperOverhaul-Dragbody.esp
NV3Patches.esp
rotfacetoriches.esp
Simply Uncut NV - Freeside Open Patch.esp
No Witnesses.esp
Functional Post Game Ending - Outside Bets Patch.esp
RoadsReborn.esp
VulpesCompanion.esp
PrereleaseRestored.esp
chemsets.esp
BraveNewWorld-YUP.esp
BraveNewWorld-OutsideBets.esp
Bedroll Kit Mojave Vendors.esp
PowderGangerImprovement.esp
Eddie Hears An Explosion.esp
More Traits Update.esp
More Perks for Honest Hearts Update.esp
More enemy at final battle.esp
VincentVincent.esp
Arizona-OutsideBets-Patch.esp
T4-plugin.esp
Functional Post Game Ending - Strip Open Patch.esp
C2O_HH.esp
MuchNeededLOD.esp
Repair Metal Armor With Any Metal.esp
Glasses Fix.esp
UnderwaterFX.esp
1nivPNSLPatch.esp
NVR3_LegionAIFix Patch.esp
NVR3_ArizonaArmy Patch.esp
OldWorldBlues_K2LobotomiteMaleFix.esp
K2_HonestHeartsTribals.esp
HairPatcher.esp
Better Burned Man.esp
Project Nevada CSA.esp
JIP Realistic Weapon Overheating.esp
Melee Reach Fixed Ultimate.esp
BraveNewWorldPatches.esp
HTRP-Vendor Supply Refresh.esp
NVR3_ProjectNevadaEquipment Patch.esp
BraveNewWorld-ArizonaArmy.esp
BraveNewWorld-FreesideOpen.esp
BraveNewWorld-UncutWastelandNPCs.esp
IRNPC.esp
NaturalWaters.esp
EnhancedGrass.esp
Groundcover Overhaul.esp
pipboy2500_edisleado.esp
Mannequin Rce.esp
zzjayHairsFNV.esp
IMPACT - AllDLC.esp
Improved Sound FX - HH Sharing Fix.esp
Improved Sound FX - LR Sharing Fix.esp
Improved Sound FX - GRA.esp
Improved Sound FX - OWB Sharing Fix.esp
RealisticBulletsTracersGRA.esp
Improved Ballistics Effects V2.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Lonesome Road.esp
Project Nevada - Old World Blues.esp
Cowboy Expanded PN.esp
Grunt Expanded PNM.esp
DLC Weapon Integration.esp
True Leaning.esp
NPCs Can Miss.esp
NerveReimplemented.esp
3DNPC_Velius.esp
Primm Reputation Restored.esp
Freeside Food & Supplies.esp
Acoustic Space Overhaul.esp
Radioactive Tumbleweed Cut Content.esp
More_Freeside_Thugs.esp
NVR3_1nivVSLArmors Patch.esp
NewVegasRedesignedType4-Patch.esp
BraveNewWorld-MojaveRaiders.esp
3DNPC_HopeLies.esp
NCRTrooperOverhaul.esp
Primm Garrison V2.esp
Strip Hotel Rooms.esp
NVR3_OutsideBets Patch.esp
Strip Wall Billboards.esp
FNVD_Freeside_Arms_Dealer.esp
new billboards.esp
athornysituation.esp
Street Light Restoration.esp
GolfWaterScene.esp
Mojave Raiders - TLD Patch.esp
Near Death.esp
WorkingCrimsonCaravanTraders.esp
RobbableCaravans_GRARGPatch.esp
Functional Post Game Ending - YUP Patch.esp
Raul Repairs Everywhere.esp
F4 Intimidation.esp
Type3 Leather Armors-lvld.esp
FNVOppositeTraits.esp
LimestoneLOD.esp
Type3 Leather Armors.esp
Arizona-UncutWasteland-Patch.esp
NVR3_TrooperOverhaulDragbody Patch.esp
NVR3_LegionQuestsExpanded Patch.esp
BraveNewWorld-NCRTrooperOverhaulDist.esp
Legion Safehouse Upgrade.esp
YeehawLaFemme.esp
Integration - Couriers Stash.esp
RPM - Remove Pre-order Messages.esp
Tutorial Killer.esp
Mojave Nights.esp
Scarred Race.esp
NCR Salute.esp
More Realistic Aiming.esp
Blanket_NV.esp
Enhanced NPC Awareness.esp
Economy Overhaul.esp
Improved Casinos 3X.esp
Improved Casinos 4X.esp
Improved Casinos 2X.esp
Unfound Loot.esp
DrugVisuals.esp
restoresleepforjet.esp
DoctorsTakeTimeToHeal.esp
Wild Wasteland Integration.esp
Real Recoil.esp
B42Inertia.esp
B42Bash.esp
HTRP-Daily Vendor Restock.esp
ANiceOakTree's Hairstyles For FNV.esp
Interior Lighting Overhaul - Ultimate Edition.esp
tmzLODadditions.esp
FNVLODGen.esp
CFW-DLC.esp
001 Project Weaponry.esp
SWP40 Patch 01.esp
SWP40Pistols.esp
CamonPack - Blachnick - Scottmack.esp
CamonPack - Blachnick.esp
Jswords4free.esp
Jswords4freeDMGPlus5.esp
Jswords4sale.esp
Jswords4saleDMGPlus5.esp
Wastelander Pack.esp
Dead Money - Automatic Rifle fix.esp
FNV Vlad's Weapon Emporium.esp
TTW Capital Armaments.esp
ae86seiryuu.esp
ae86seiryuu_easy.esp
Karabiner98k.esp
KP31.esp
mac10.esp
ScottmacksBastardGun.esp
M1903A3Springfield.esp
ScottmackImprovisedPPSh.esp
M-1 Carbine.esp
RemingtonModel1858Conversion.esp
Scrap Weapons Complete.esp
Scrap Weapons Recipes Only.esp
FarquharsonRifle.esp
Sharps.esp
RangerHuntingCarbine.esp
RangerHuntingCarbineSequoia.esp
HeinzChineseArmory_HH.esp
emalphi_ar10.esp
Campo_Giro.esp
PSWeaponPack.esp
RemingtonRollingBlockRifle.esp
Auto5.esp
RemingtonModel8.esp
WesternRifles.esp
Wester Pistols AntHill.esp
Western Pistols.esp
JPumpGuns4Free.esp
JPumpGuns4Loot.esp
SupportRifle.esp
SupportRifleGruntPatch.esp
LightSupportWeapon.esp
DoublePump.esp
MojaveSandyDesert.esp
Weapons.esp
RotaryCannon.esp
HeinzLaserRevolver.esp
FNV 20mm AutoCannon.esp
hz_Empty Clicks.esp
5mm Weapons Pack DLCs.esp
FNV Heavy Assault Machine Rifle Mk. 2.esp
M-30 Lw. Drilling.esp
FNV Break-Lever Revolver.esp
FNV SlingRazor.esp
FNV Necromancer's Blade.esp
FNV Particle Diffuser.esp
ProjectRealityMkIv5HDR.esp
Bashed Patch, 0.esp
submitted by Nephite94 to FalloutMods [link] [comments]

The Case of the Missing 40,000 Jerry Nugget Decks

The Case of the Missing 40,000 Jerry Nugget Decks: A Detective Story
NB: I first published this article (with pictures) at PlayingCardDecks here.
Jerry's Nugget Playing Cards. The story of the original Jerry's Nugget decks is a fascinating one, and there are many interesting side-stories to explore about along the way. You can read the main story about the Jerry's Nugget decks in my previous article here: The Legendary Jerry's Nugget Playing Cards.
But the full truth still remains somewhat hidden, and there are aspects about the Jerry's Nugget story that even today we can't totally be sure about. And with the passage of time, several juicy tidbits of lore have become attached to this famous deck.
In this article I invite you to join me in a quest to explore another juicy story that has become part of the Jerry's Nugget legend. Is it true that the final stock of 40,000 Jerry's Nugget decks was bought up from the casino by a mysterious overseas buyer? Because this is an oft-repeated part of the story, that you'll hear whispered rumours about across the landscape of the internet. But this a statement of fact or fiction, and is it truth or myth? It could mean that right now someone is potentially sitting on a small fortune of Jerry's Nugget decks worth around $500 a piece. If it's true.
So please put on your Sherlock Holmes trench-coat and deerstalker hat, arm yourself with a good amount of deductive logic and persistence, and join me as we see if we can really get to the bottom of this mystery, and dredge up the truth behind this famed haul of 40,000 decks!

A Secret Stash of 40,000 Decks?

If you are curious - like I am - and do some digging about the story and history of the Jerry's Nugget decks, it won't take you long to stumble across mention of the claim that a stash of the final 40,000 decks of Jerry's Nuggets was bought up in a single swoop, cleaning out the casino's remaining inventory of these prized decks.
The story about some lucky buyer nabbing a final stash of 40,000 decks is circulated quite widely around the internet. Do a Google search for "40,000 Jerry's Nugget" and look at how many hits this gets! Some places that sell the decks even include this in their ad copy. For example, here's the ad copy over at one online retailer, which was selling authentic decks for $525 before they sold out:
Another online retailer says the same. Many reviewers have parroted this information as well, such as this example. So do various sites dedicated to information about playing cards, such as this example.
As far as many people are concerned, this information is more along the lines of "fact" than fiction, and it's become part of the story that everyone accepts. Little wonder that it is often repeated by collectors in discussion forums about playing cards, and that it has given more than just one person a tinge of envy.

Who is the mysterious buyer?

So who is the lucky guy with 40,000 decks of precious Jerry's Nugget decks hidden in his basement or garage? And is the story even true?
Some of the sources for this story seem quite credible. And they also reveal the buyer's name: French magician Dominique Duvivier. One person quotes Jordan Lapping, apparently among the first cardists to get Jerry's Nugget decks and use them for flourishing.
Dominique Duvivier is a French magician who performs and works with his daughter Alexandra, and together they have a high profile in the world of French magic. They are even well known in the circles of international magic, and were featured on the cover of the June 2013 issue of Genii Magazine.
Norwegian magician Allan Hagen has a long-time interest in the Jerry's Nugget decks, and he also mentions Duvivier's purchase of 40,000 Jerry's Nugget decks as apparent fact in something he posted on Reddit in 2015, where he describes his perspective on their rarity and value.
You'll read similar reports in an article published by Ukrainian cardists Alexander and Nikolay about Jerry's Nugget decks in June 2017. Two things are common to all these accounts: the number 40,000 for the haul of decks purchased by the mysterious overseas buyer. And now his name: Dominique Duvivier.
I contacted a number of different sources, including people who had personal connections with some of the key players who were closely involved when Jerry's Nuggets decks first became a fad among magicians and cardists in the late 1990s. One source told me: "Interesting, the name of the European magician - it was a big secret back then. Someone actually told me his name back then, but it was on the proviso that I never publish it. Well, I see it's out of the bag now."

Was Dominique Duvivier the buyer?

But is there any evidence that Dominique Duvivier was really the mystery buyer whose name had been a carefully kept secret for some time at least? It was time for some more detective work. Google brought me to Duvivier's personal website.
It didn't take long to discover that Duvivier does indeed have a real fondness for Jerry's Nuggets Playing Cards. They are everywhere - in his photos, his videos, and his instagram.
Judging by the many French-language comments on his site, it also becomes apparent that Duvivier is highly respected and appreciated in his home country for his magic. It's also evident from reading some of the comments that his Jerry's Nuggets decks are a signature of his performance. Some even consider them to be the equivalent of a Stradivarius that Duvivier uses to perform with as a master magician.
But it was when I checked Duvivier's youtube channel that I found some real gold: Dominique himself performing with Jerry's Nugget cards in this clip. In fact, if you check out his other videos there, you'll find quite a few where he performs magic with Jerry's Nugget playing cards, like this performance from 2014, this more recent ace cutting routine, and this false shuffle. Duvivier has even contributed a Jerry's Nugget themed trick to the magic industry, entitled Jerry's Nuggets Cards in Bag.
You can watch the promo video for this trick in French or English. His daughter Alexandra Duvivier successfully used it to fool Penn and Teller on their show Fool Us. Here's the episode, and some unseen footage.
But just because Dominique Duvivier happens to really, really like Jerry's Nugget playing cards doesn't prove that he bought out a massive stash of the last 40,000 decks from the casino. So this still begs this question: Did any of this even happen? And is there really someone on this planet with a hoard of 40,000 decks, whether it is Dominique Duvivier or anybody else?
One of my favourite photos on Duvivier's site is this one here, with his haul. If that's any indication, surely the legendary haul was starting to seem somewhat plausible. It was time to ask around, and check in with some of the people who were around when the Jerry's Nugget decks first became the rage.
Of the sources I consulted, few could be considered more reliable than Lee Asher. For many people Lee is synonymous with the Jerry's Nugget phenomenon. He also had close connections with the events of the time, and was instrumental in bringing the Jerry's Nuggets into the limelight in the first place, by singing their paises. He was kind enough to respond when I contacted him for comment about Duvivier's alleged haul of 40,000 Jerry's Nugget decks, and Lee bluntly told me the following:
"This is misinformation. There weren't 40k decks left in 1999. We don't even know if Jerry's even printed 40k decks."
Really? Apparently Lee Asher knew Duvivier personally, and he was the very person who first told Duvivier that the casino even had the cards for sale. He also visited his home and shop in Paris many times throughout this period of time. In Lee's words:
"Without a doubt, I NEVER saw 40k of ANY deck there. That's basically nine pallets worth. The house, their magic shop and night club weren't big enough to house these decks. It also seems Duvivier isn't the last one to buy the remaining decks. Jerry's Nugget Casino believes they sold the last case of cards to someone in Japan in 1999."
Well, it seems that the story had to be put to rest. Was this entire story perhaps just a magnificent urban legend after all? And if it was, where does the number of 40,000 decks come from, and how did this story get so much traction that it spread all around the internet, and is accepted unquestionably by so many people? My task had just become a bit harder, but I wasn't going to give up yet. It was time to try to track down where the many websites that quoted this story got the figure of 40,000 from in the first place.

Where does the figure of 40,000 come from?

With some more digging, the oldest article I could find on the subject was by a card collector who has a collection of fine articles on his site, White Knuckle Cards. This particular article dates back to 2009, and is one of the earliest references to the legendary stash of 40,000 decks that I could find.
This particular article seems to be the first time the figure of 40,000 pops up, pre-dating all the more recent mentions of it. And it's not hard to figure out how it spread from there. On 6 August 2015, someone called "Doctor Papa Jones" added these details to Wikipedia's article on Jerry's Nuggets, evidently relying on the White Knuckle Cards article. As a result the Wikipedia article now read as follows: "In 2000, a private collector purchased the remaining stock of 40,000 decks".
So now this "fact" is on Wikipedia and has some real "credibility". In fact, the number 40,000 stays up on Wikipedia for the next five years unchallenged! And that allows it to spread around the internet and go wild. Because where does everyone go when they're looking for reliable, authoritative, and trustworthy information about something? Wikipedia!
Despite the mention of the magical stash of 40,000 decks, Duvivier's name remained out of the spotlight for a further four years. It was simply a mysterious "private collector" who had purchased the big haul. But in 2019, someone connected the dots to Duvivier, and so the Wikipedia article was changed to include his name.
So how did that happen? Well the supporting reference that Doctor Papa Jones included in his 2015 edit was a link to an article by Dan and Dave Buck, dating back to 7 Dec 2011. This article is also no longer available, but can be tracked down with the help of the Internet Archive here. It doesn't give the figure of 40,000 but does drop Duvivier's name.
So the evidence seems to suggest this development: Apparently relying on the White Knuckle Cards article from 2009 as a source, the number 40,000 first embedded itself in the WIkipedia article on Jerry's Nugget Playing Cards in 2015. Slowly the story grew, until somebody finally connected the dots that were hidden in plain sight elsewhere on the internet, and as a result Duvivier's name gets added four years later. Now things are set up for a great story: Mr Duvivier is sitting on a massive stash of 40,000 Jerry's Nuggets in France.
The story gained even more traction as a result of the revived interest in Jerry's Nuggets that inevitably happened when a tribute deck was printed in 2019. It was inevitable that many would rely on Wikipedia as a source, and so the details even ended up being quoted in ad copy for the reprinted decks. What had previously just been a matter of quiet rumour or speculation, was now considered as fact. Oh, the joy of Wikipedia - it has certainly helped promote quite the legend here!
And it doesn't take a genius to see that if this is true, Duvivier could be sitting on a small fortune. At $500 each, 14,000 decks would be worth around $700,000. Naturally a market flooded with them would drop their value. But even if the going price dropped to $100 a piece, that would still value his holdings at over $100,000. Even if he just sold the occasional decks at $500 a pop, this windfall could generate a nice little secondary income. That is, if the legend is true, a fact yet to be proven....

Revising the figure

Because this year, the Wikipedia article was changed. By now of course the (mis)information about Duvivier's haul had gone far and wide, and a lot of potential damage has already been done. But on 25 March 2020 someone called "TheCongressGuy" changed it to read that Duvivier "purchased the remaining stock of 1,500-2000 decks".
Suddenly the number of Duvivier's legendary purchase had been reduced from 40,000 to something around 5% of the size. A figure of 1,500-2000 seems much more likely. So who made the change and what was their source?
I did some more digging and managed to track down TheCongressGuy. He is Kevan Seaney, who describes himself as an "antique playing cards collector, specializing in the Congress 606 brand" and posts here. In February 2020 he wrote here that he'd learned that Duvivier had not purchased 40,000 decks. I was curious, and eventually found the following video that he posted about this:
https://www.youtube.com/watch?v=P2pctAEuiZA
And who was his source that Kevan credits for correcting the previous (mis)information about the number 40,000? If you watch that video, you'll find out that it is none other than the great Lee Asher. Lee Asher isn't just "anyone". He's a playing card expert, and the current president of 52 Plus Joker The American Playing Card Collectors Club. He's the guy who first generated public interest in Jerry's Nugget decks, brought them to the attention of cardists like the Buck twins and Chris Kenner, and was later a purveyor of these icon decks via his website. He's also had personal connections with Duvivier, was the person who informed Duvivier that they were available from the casino, and has personally spent a lot of time with him in Paris.
And Lee Asher is a key person that has helped get real Jerry's Nugget decks into the hands of a new generation today. He's the guy who was instrumental in making a collaboration happen between Jerry's Nugget Casino and Expert Playing Card Company, by suggesting that EPCC get the exclusive licence needed to reprint these iconic decks in 2019, as announced in an official press release here.
It's plain that along with EPCC's Bill Kalush, Lee Asher (pictured below) was singularly responsible for getting an officially licensed Jerry's Nugget deck back into the hands of a new generation and into the collections of those who couldn't afford the massive sticker price of the originals. So if anyone has a passion for the original Jerry's Nuggets, it is Lee Asher. Of anyone in this picture, Lee is the person with the most credibility, and his opinion and perspective should carry a lot of weight.
With Asher as his source, Kevan Seaney points out that 40,000 decks of Jerry's Nugget playing cards is the equivalent of around 8 pallets. That's a massive amount, and would weigh around four tons. And it would take up a tremendous amount of space! Kevan cites Lee Asher as saying (via voice messages in Instagram) that in 1999 Asher told Duvivier that he could get the decks from the casino, and that Duvivier bought around 1,500-2000 decks at the time. Lee subsequently visited his home and store - France's oldest magic shop - in France many times. And according to Asher, there was no way Duvivier had room for 40,000 decks. Kevin also says that Lee Asher pointed out to him that these were technically not the final lot of decks sold by the casino anyway, and that the last decks (a "case" of unknown size) probably went to Japan.
Wow. That really changes things! So based on this apparent "new information" from Lee Asher - who to his credit has apparently been saying this all along - Wikipedia gets a new edit by TheCongressGuy aka Kevin Seaney. The impressive figure of 40,000 is reduced to a much more modest 1500-2000, which is paltry by comparison to the much larger figures circulating the internet, and not nearly as impressive a story. But this is only after Wikipedia has been singing a different tune for five years, so the `damage' has been done, and the story of Duvivier's windfall of 40,000 Jerry's Nuggets is already accepted by most people as a true story.

Duvivier's own story

Suddenly it occurred to me to investigate Duvivier himself. Was this perhaps a line of inquiry that might produce some solid leads and definitive facts? Has the man himself ever commented on all these stories about his legendary haul? Could I find anything directly from the man himself that would shed some light on these legends? In fact, why hadn't I thought of this earlier? Just because nobody else seems to have dug up or reported anything from the man's own mouth, doesn't mean that it doesn't exist. I slapped myself for my own foolishness, and headed back to Google.
As it turns out, Duvivier has written about this! But because it's an article in French, it's escaped notice from most people. Since he's popular as a professional magician in France, he not only has his own website, but he also writes his own blog. And sure enough, he's addressed this very topic in a blog article that he wrote in April 2011 under the title "Magiphageuh No 14: Les Jerry's Nugget".
With the help of an online translation tool, we learn this:
"As most of you already know, I only use real "Jerry's Nugget" cards to work with and have been doing so for many years. As these cards happen to be extremely rare to find on the market (I am obviously talking about the original Jerry's Nugget cards and not the recently reprinted ones) and they excite the magical world a lot, I am therefore constantly asked how many I own, how long have I owned them, what deal I made to get them and with whom, why do I have so many cards, why did I choose these specifically, why don't I want to sell them, why, why, eh?! And I hear such amazing stories about myself on these famous "Jerry's Nugget" cards that I decided to speak on the subject myself today."
This sounds very promising! Duvivier then goes on to tell the story about how the Jerry's Nuggets gained their legendary reputation, and the unique qualities they have. In France in the 1970s, American playing cards were quite rarely seen, and Duvivier knew a French pilot commandant called Reyno who loved magic, who would occasionally bring back cards from the US to a small circle of French magicians. At this time even standard Bicycle and Tally Ho decks were prized by these French conjurers, so besides them a Jerry's Nugget deck was considered a real crown jewel.
Over the years Duvivier occasionally got more of the Jerry's Nugget decks, sometimes even an entire case of them at once, especially via his friend Michael Weber, who was his main supplier. We fast forward to 1999, when he finds himself heading to Las Vegas to perform at The Magic Castle. Here's the story in his words, courtesy of an online translation tool:
"In 1999 (if I'm not mistaken) my daughter Alexandra and I were hired to perform for a whole week at Magic Castle and then for a few contracts in Las Vegas. You may think that I had only one idea in mind at the time: a trip to the original casino where my favourite cards were from, Jerry's Nugget! Michael Weber had told me that there were still a few decks for sale there, so as soon as we arrived I immediately asked Philip Varricchio, who had come to pick us up in a limousine, to take us there. He was rather surprised, as we hadn't even put our bags down at the hotel (yes, I'm a fool) and the old Jerry's casino wasn't really known for being a must-see place! So I told him that I wanted to go there to buy Jerry's Nugget cards. According to him it was impossible to get them for the simple reason that they hadn't been around for a long time, but I was so insistent that he finally complied (hey, hey, hey!). When we arrived there, we went to the gift shop of the casino and I asked the salesman if he was selling their decks.
- Yes," he told me, "I have a few.
He shows me a small piece of wall in the back of the store where a hundred decks were on display. I ask about the price. Not even expensive!
- Well, I'll take them," I say (laughs).
And of course I ask if he has more in reserve! Yes, there were about a hundred boxes left (each box containing a large number of cards, 144 decks!). After a little negotiation, the unit price was even lowered to less than $1.
That's it, that's how it happened and that's it. In fact, in all this story, the most difficult, the longest and the most expensive was to get the stock back to France.
Since then, I've been seeing, little by little, the bids going up on these cards in a rather hallucinating way, whereas, of course, that wasn't my initial motivation at all. From the moment I bought the remaining stock, it's as if everyone wanted to own even more! But I just wanted to have enough stock of Jerry's Nugget decks because I'm a card fanatic and these in particular. I use these cards because they're the best cards I know and I've fought like a big man to own enough of them for me (I should mention that I never had a middleman or a partner to buy these cards). Anyone could have done as I did and I don't understand why no one did: you just had to take the trouble to go to this casino, because the cards were available! In any case, now they are all warm and cosy in different safes, which I won't tell you about. They say I'm the person with the most cards in the world, but I have to say I don't care. I know Chris Kenner is the one who planned it, he has a lot of them too. I've been offered golden bridges to sell a few packages, or even my entire stock. I've had some incredible offers over the years. I never intended to create a buzz with these cards: I just use them for my own personal consumption, that's all...because they're my favorite cards."
Probably the key sentence in that account is this, and the best translation seems to be something like this:
"Yes, there were about a hundred boxes left (each box containing a large number of cards, that's 144 decks!)."
The formula is simple: around 100 boxes with 144 decks each. If true, that would mean 100 x 144 = 14,400 decks. Given that this is directly from the horse's mouth, suddenly the story becomes slightly more plausible. So too is his additional statement:
"In all this story, the most difficult, the longest and the most expensive was to get the stock back to France."
That suggests he didn't bring the whole stash to France in one go, which might explain why visitors like Lee Asher and others who saw his home and magic shop never saw any evidence of them. I'm not a French speaker, so I'm happy to be corrected if I'm misunderstanding anything Duvivier has written - by all means check the article for yourself in the original French, to see if I've got it right. But the long and short of it seems to be that Duvivier is saying that what he bought from Las Vegas around 1999 was not a stash of 40,000 Jerry's Nuggets decks, but 14,000 decks.
14,000 is not nearly as impressive a figure. But even though it's only a third of the size of what the legend floating around the internet says, 14,000 decks is still an incredibly impressive haul. Certainly the amount of pictures and videos that show Duvivier performing with Jerry's Nugget cards, seems to suggest that they are very much part of his regular repertoire. It could just be possible, and maybe I've finally found the truth!
Perhaps the most defining photo of all is this one (credited to Zakary Belamy), which shows Duvivier enjoying a bath with his Jerry's Nugget playing cards! Given the value of these playing cards on the market today, some might consider this sacrilege, but it sure suggests he has a large enough supply of Jerry's Nugget cards. At any rate, his collection of them seems large enough that he can even afford to take them to the bath for a photo op along with his favourite yellow rubber ducky.

But is it true?

Was the mystery solved at last? It was time to get back in contact with Lee Asher, and share my findings. But despite the claims of Duvivier in his 2011 article, Lee is not convinced that Duvivier is a credible source. To be fair, this is what Lee Asher has been saying all along, and for years he's been saying that the story about the legendary haul of 40,000 decks wasn't supported by the facts.
Ultimately what this comes down to is: are we going to believe what Duvivier says? For the most part, Duvivier has appeared to have had little interest in setting the record straight, despite the fact that the rumour of him nabbing 40,000 decks persisted as long as it did. And if he does have a large stash, why has he shown little interest in selling any of the decks that he does have, instead being happy to hoard them or use them only for himself? Would he really have spent all the time, energy, and money necessary to ship even 14,000 decks of playing cards across the ocean from the United States to Europe, just for his personal usage, at a time when the street value of these was only a dollar or two a piece? And if he did, where did he put them, and why has nobody ever seen his stash, including those who visited his home?
There are other details about Duvivier's record of events that call aspects of his narrative into question, such as his complete omission of any mention of Lee Asher, who was the one who made him aware of where he could get them. And in those days, the casino gift shop was very small, so is it really reasonable for them to display 100 decks on their back wall, as Duvivier claims in his 2011 article, when they had such little space to work with?
I had some private correspondence with another magician/cardist who has also stayed at Duvivier's house, and that individual expressed similar sentiments. He agreed that there was no evidence of Duvivier ever owning that many decks. Just do the math: 40,000 decks would mean Duvivier could use a brand new deck every single day for more than 100 years before he chewed through a collection of decks that size. Again: very unlikely. If he really did have that many, it would be way more than he could ever use, and surely he would have sold some by now - which he hasn't. This person remains somewhat skeptical, but acknowledges that the figure of 14,000 is a more realistic number that is not beyond the realms of possibility, especially if Duvivier has them locked up in a storage facility in Paris somewhere.
As an educated guess, it seems that there is good reason to cast some suspicion on this story, and there are some aspects about it that seem rather unlikely. Shipping that many decks, at the time only worth a buck or two each at most, all the way from Las Vegas to Paris would be crazy. But a man willing to jump into a bath with a yellow rubber duck and destroy $1000 worth of playing cards in the process strikes me as crazy enough to do it. Perhaps Duvivier's story is true after all.

A final twist

I was now several weeks into my adventures as an investigative journalist, and I was getting ready to wrap up my story and publish it. But there was one final lead that I had not yet explored. If I was really going to try every possible avenue of information, I had to try contacting Dominique Duvivier himself. Why not? Admittedly, the odds of getting a response from someone about his apparent stash of precious Jerry's Nuggets wasn't likely. If there was any truth to the story about his legendary haul, even to some degree, then he's undoubtedly had hundreds of inquiries over the years. Just imagine the long lines of people asking him about his stash, trying to convince him to part with some of it. If yet another email comes in on this subject, he'd probably roll his eyes and press `delete'. He is working full time as a professional magician after all, and has a career to worry about. I couldn't blame him if he was tired of responding to what undoubtedly would be countless messages from prospective buyers.
But I had no intention to buy anything, so as a good amateur journalist, I had to try. It was a long shot, but to my surprise, I got a response from Duvivier the very same day! It wasn't much, but it included one unexpected bombshell - especially after the journey I'd been on so far: "You'll be glad to know that a special article is going to appear in next Genii Magazine. It's called Dominique Duvivier and Jerry's Nugget cards."
I was stunned. Was someone else working on exactly the same story as me, and had they beat me to the punch? Maybe even Duvivier himself? Could it really be true that in little more than two weeks time, the next issue of Genii was scheduled to come out, and would potentially reveal all? Suddenly I knew that I had to wait with publishing my story. In further emails, Dominique was tight-lipped about any more details. At the very least, surely I would have to wait until that issue of Genii was available, and fork out my cash and purchase a subscription in order to read it. I owed it to my readers to explore every last clue, and give them a story that included all the evidence.
So that is what I did. I waited for the July issue to appear online. Digital editions of Genii are released online each month on the 20th of the month. Finally 20th of June rolled around, and I eagerly perused the contents of the latest issue. Nothing. Nothing remotely Duvivier related. Nothing Jerry's Nugget related. Was Duvivier for real? An inquiry with the editor of Genii produced this response: "Not this issue. Coming up." Would it be August or September maybe? Further inquiries produced only silence.
In follow up correspondence with the Frenchman himself, Duvivier told me "I wrote the article myself. It?s quite long." That sounded promising, but it could just be about his love affair with Jerry's Nugget Playing Cards, rather than a "tell all" story about his haul. There still was no guarantee that it would even be published. And I couldn't be sure that it would offer any more information than his blog article from 2011 which already gave his side of the story, or that it would be any more reliable than the version of events he'd provided there. Was it really worth waiting any longer? It was time to share my findings with the world anyway, and I could always provide an addendum to my story if any credible new information appeared.

Final Thoughts

Is this the final word on this subject? No. I've tried to do the best I could based on information available to me, and shared as much as I could with my readers, so that you can form your own conclusions based on the evidence so far. Undoubtedly there are still some missing puzzle pieces, and in future years some new information could come to light that shows that some of my conclusions were misplaced or that puts aspects of this story a slightly different perspective.
Today we are two full decades removed from the time when the original decks first sold out at the Jerry's Nugget casino. And the further removed in time that we come, the harder it becomes to uncover the truth. Memories become murky. As it is nobody at the casino seems to remember the specific details of what happened. At the time they were probably only too glad to get the remaining stock out of their hands, and nobody could have anticipated how these decks would become the famous icons that they are today. Even their chief evangelist Lee Asher has to be somewhat surprised at the turn of events he's produced since first singing their praises some twenty years ago!
So what can we conclude from all of this? Here's some final thoughts that I'll leave you with:
1. Don't believe everything you read on the internet.
Unfortunately, it's a fact of modern life that not everything on the internet is true. And as we've seen, this also applies to sites like Wikipedia. For topics that have a large number of experts or people interested in a particular subject, changing the facts on a Wikipedia article will quickly see the changes being reverted. But with a more niche subject, like Jerry's Nugget Playing Cards, and especially when it concerns circumstantial material that nobody is quite sure about, it's easy for misinformation to enter Wikipedia. And once it's embedded there, eventually the lore spreads and becomes considered as "fact". So it's important to check your sources, and don't take everything you see online as gospel truth - even if it's on Wikipedia.
2. The legend about the stash of 40,000 decks should be put to rest once and for all.
It's a myth, and there simply is no evidence for this claim anywhere. At most, there is the claim from Duvivier himself that he bought up about 14,000 decks. That might be true, but again, we only have his word for this. As a counter-point, there are those like Lee Asher who know Duvivier and have visited him many times, and insist that they never saw any evidence of this. The enormous cost of shipping a large stash like this to Europe already makes it somewhat hard to believe.
There's no doubt that Duvivier is a huge fan of Jerry's Nugget decks, and he appears to own and use them more than most. But in the end, how credible is he? How seriously are you going to take someone who is happy to post a picture of himself in a bath with a rubber duck and playing cards from a Jerry's Nugget deck? Either that means he has far more decks than he knows what to do with, or he is a little loopy. Or perhaps it's a bit of both. You've had an opportunity to read all the evidence for yourself, so you decide.
Either way, we can safely say that there has never been a stash of 40,000 decks, and the jury is out on whether there was even ever a stash one third of this size. But even if the size of the legendary stash turns out to be smaller than first thought, the reputation and magnetism of the Jerry's Nugget decks has only increased in size, and these now iconic decks will remain firmly embedded in playing card lore.
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Update from the writer: After the original publication of this article, Dominique Duvivier personally phoned me on 24 July 2020 to discuss it, and to share his side of this story. He remembers events slightly differently than Lee Asher does. As Duvivier recalls it, his own interest in the Jerry's Nugget decks dates back to the 1970s and 1980s. At that time he was sourcing them from his friend Michael Weber, who along with magicians like Chris Kenner was also interested in these decks. According to Dominique, he only met Lee Asher during his USA tour in 1999, after he had already bought out the remaining stock from the Jerry's Nugget casino. Duvivier confirmed that the figure of 14,000 accurately reflects the approximate number of decks he purchased from the casino at this time. He shipped the majority of these to France by boat, and stored them in a warehouse, intending them to serve as a life-time supply for himself and his family. Look for his story in an upcoming issue of Genii magazine.
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[Let's Build] businesses and trades in a frontier outpost or settlement

NOTE: We are out of room. Post continues here: https://www.reddit.com/d100/comments/8w13in/lets_finish_businesses_and_trades_in_a_frontie
Some people are attracted to the frontier of civilization for the adventure. Others might be drawn there for a host of reasons; looking to make coin in a new market, keeping ahead of the law, spreading their faith, bringing order and strengthening the borders of their homeland, or perhaps a noble house has too many scions and hopes that one late-born member might make good with his share of the family coffers.
Let’s build a list of NPCs with businesses and trades in a frontier outpost or settlement.
I’m about to introduce simplified kingdom building mechanics to my Pathfinder Campaign. Basically, it allows your adventurers to govern and grow the settlement they are based in. So I’m looking to make a list of businesses and trades that might be compelled to put stakes down in a frontier outpost with colorful NPCs that might provide plothooks and role-play opportunities.
In my campaign the adventurers are getting a charter from the local military to rebuild a settlement in an abandoned town they have just cleared out of undead and bandits (nominally). It will begin as a outpost to the guard, but can be reoccupied by the former residents, serve as homes for new wonderers, refugees and eager enterprisers. It’s a location that can attract low-fantasy motifs of traditional trades but also allows for interlopers from the feywilds and other planes. So businesses could range from the mundane, such as tanneries or grain mills to the exotic and arcane like a drug den but where the intoxicants are dreamscapes from the feywilds.
Interested in storyhooks and interesting npcs. If you are familiar with any kingdom building mechanics feel free to drop in any additional info that might help GMs—building stats, building costs, settlement effects. Just descs are fine too.
Edit: Feel free to suggest similar businesses already on the list if you have a different spin on it. A little competition is healthy.
d100 Name Desciption
1 Bottlejaw’s Barbershop (and Dentistry) The spinning helix of the barber pole atop the shingle of criss-crossing razors and shears placemarks Bottlejaws Barbershop. Edmund Bottlejaw, an always-smiling halfling whose pleasant demeanor might be a professional front has a ramshackle building with very expensive touches. Perhaps the centerpiece is a shiny leather-upholstered hydraulic chair that adjusts not just for the variety of heights of his customers, but also comes with restraints when his work involves the occasional tooth extraction. Busts of humanoids showcase different styling and services, including a dwarf sporting beard-wigs intricately plaited and an orc with a hairpiece dramatically adorned and dyed. He is assisted by a silent and brooding young aasimar, Rajar, who mainly sweeps and appears to be able to provide the muscle.
2 Erastil’s Blessings: Seed bank and lending Library An elderly human and a baby-nursing half-elf woman came into town on an elk-drawn tarp-covered carriage. Most of their belongings were stacks and stacks of practical books, almanacs, manuals, plants guides and many copies of Parables of Erastil, the holy text of the elder god for a traditional way of life. Molthuse and Nirmal are a fount of practical knowledge. They set up quiet places to read and reference their library in a simple wooden structure, allowing visitors to copy information on paper available for purchase. Nirmal is also in charge of a thriving garden, often pressing cuttings and seedling to visitors. Near the entrance of the library, stands pots of seedballs for sale, seeds of useful plantlife and nutrient packed in mud.
3 The Central Prospect A small shed with a stable door, operated by Able, an elderly dwarven fellow with a bald head and long grey scraggley beard. The "store" provides basic tools for prospecting, crow bars, shovels, pick axes, gold pans, etc. Able also has well documented maps of the area showing points of interest.
4 Riverbottom Candleshop Wendy Riverbottom was one of the first inhabitants of area, in fact only the oldest explorers can even remember her moving in. One question always comes up when they see her shop, “Why a Chandler in the middle of nowhere?” to which she gleefully replies that everyone enjoys the light aroma of a candle or a well-crafted bar of soap. She’s open to share her history about the world but strictly adamant against anyone going downstairs to the workshop and seeing the crafting process.
5 The Loose Stool A tavern run by a dwarf named Kirgan. The interior looks nearly as rundown as the exterior of the building. Creaky floors, tables with uneven legs, and to top it off, the bar top is only 3 feet high to cater to Kirgan's shortness. He is old, even for a dwarf, sporting long gray unkempt hair. He is rather grumpy, always having something to complain about. Don't you dare ask him about the scar on the side of his face or you'll regret it. All that aside he sells great ale by the barrel to travelers interested in taking the party to go
6 Aegert’s Breads The small cart parked in the center of the settlement has become a familiar sight to the residents. The cart serves as the shop for Joarr Aegert, the resident half-orc baker, to sell his breads. While his rolls and loaves are nothing fancy, they are tasty and filling. Joarr is saving up to buy a small home so that his wife and children can come join him. He misses them dearly, and they him.
7 Illia's Rug Shack The hunch-backed, plump-faced woman who runs this decrepit store out of what was once a large tool shed doesn't have a set price on a single one out of the dozens of crude rugs she sells out of the dusty shack, but despite her condescending demeanor she is usually willing to let potential customers haggle for them. Illia is almost never seen outside of her store and nobody is quite sure how she gets her rugs. Secretly, Illia is a hag who uses the store as a front for her child peddling business. If you go to the back door at night and knock in a specific pattern, then mention her secret passcode: "worm food," she will sell you any of the children she keeps locked in the back bound and gagged, for the right price. Illia has an orc bodyguard who can usually be seen standing outside the front of the store smoking a pipe.
8 Pete’s Pelts Pete mostly mumbles, but he is an excellent hunter. Pete sells pelts and dried animal meat. He also sells assorted hunting supplies. He has a small shack he lives in. His furs and other wears are hanging in a barn just outside guarded by his old dog, Grungy . Pete is also a master fletcher and will build specialty arrows for you for the right price.
9 Mat’s Maps A man named Mathew who sells maps next to his twin brother.
10 Map’s Mats A man named Mapthew who sells mats and rugs next to his twin brother.
11 Coinz4Shineez A small stall operated by a group of Goblins. They exchange gems, gold, anything of value for coins. They offer a favourable rate, but will not haggle. Loot is placed on a set of scales, and the appropriate coins appear in a small chest. The loot then goes in the chest and disappears. They are underwritten by a noble wizard in the capital.
12 B'Rody's General Store This recently widowed Dragonborn has packed up her wagon caravan in the South and set up shop in the North where her remaining family can be found. She's made her fortune dealing in exotic goods and just wants a bit of peace and quiet. Caution: She is known to breath fire at shoplifters. (pro. Bah' Rudy)
13 M'uhctek's Market Ash M'uhctek, a half-elf moon druid and initiate wizard that leans heavily towards the teachings of Solonor Thelandira, owns the largest produce stall in town. Carries a bit of everything in his wagon and loves to trade. He struck a deal with the local council for a farm and the large swath of forest behind it to remain untouched. In return he uses Plant Growth to bolster harvests in the province. Oddly enough he does this in every town he visits and has set up quite a few franchises and private wildlife preserves.
14 Black Books: Bernard Black is the owner of this small, dusty and very disorganized book shop. He is a disheveled misanthrope, cynical alcoholic, and a proud chain smoker. He has a strong disdain for people and avoids interaction with his few customers as much as possible. On occasions where he is forced into interaction with customers his response is snarky and mocking. The shop has an incredible collection of books, but almost all of them are in terrible condition — Bernard has read them all.
15 Laif and Kheem's Frontier Furnishing Laif is a viking as he is pictured in books and on the embossments of viking shields. His majestic beard is always waxed and his posture is proud and loyal to the gods of order and justice. Kheem is a mounted archer as is portrayed by legends and frightened battle reports of the tribes of the tundra. His beard is like that of a mighty dragon and his shoulders are guarded by the heads of beasts whom he hath' slain.The two are united only by honor and their great adventure, of which they are the only survivors. Having done their share, they traded in the one or other limb for experience and settled to construct the settlements of your oncoming NPCs. (They are actually still pretty badass, but Laif can't speak common!)
16 Ar-Og's very good tools Ar-Og is a troll or possibly orc, or a half-breed of some sort. We don't know. His temper is as slow as dripping tar, and nothing seems to get him into anything related to the bloodrush of those whom he possibly is related to. Except if you question the quality of his tools. Which, as he proclaims, are very good.If you need a hammer, or perhaps a bizarre axe to chop trees which grow in nooks of some stone canyon, just barely out of reach from a regular axe, he is your man! Or possibly troll.
17 Questionable Ehrnard's Questionable Products! Look, there's nobody for miles - the last shepherd you saw was literally just an unsupervised dog. Really, that there's any store at all is a small miracle. Thinking anything about the economics of running this store would have clued you in on the questionable nature of its owner and products. But what you see is what you get and some of the products don't seem terrible. Plus, it's not like you can be picky, just watch your pack while you're inside.
18 Infernal Delights Diner This seemingly quaint diner has a charming and flirty red teifling cook by the name of Pot and a demure and empathetic server ‎aasimar‎ by the name of Cake. These two are always playfully arguing with one another and always seem to know just a bit more than they should about their customers. They are in fact an angel and a devil who have abandoned their posts and now reward or punish customers in mysteriously karmic ways. Locals don't know exactly what goes on in the dinner but they know its a good way to test whether visitors are trouble makers or future friends so often will send any new visitors to the dinner.
19 Gregarious Gnome Gebby's Quality Used Golems! Gebby is a fast talking, slick haired, and sharply dressed salesman with a bevy of used golems of all types. He provides them to rent or own but if you to fail return the golem in time he will charge a generous interest rate and if it comes back too damaged? Well you break it you buy it! The golems are useful for protecting the town and building houses and Gebby makes a good deal of coin providing their services but he might be willing to give a discount if you can help repair some of his damaged golems or help retrieve a late payment or two.
20 Keara's Bar & Barbershop Keara Blackblade is a retired dwarf soldier who has opened up her dream business. She serves fine drink and will trim your hair and beard into fine styles. She loves her job and she assures you she cuts hair best when drunk. Her husband Nug Blackblade a cigar chomping grump runs the bar while she cuts hair and is less pleased about the work than his wife if only because his supply of drink is constantly running low.
21 The Spit A tavern housed in a small two storey building. The tables are placed around the walls, and a staircase rises to the next floor at the back of the room. In the centre of the room is a fire pit, with meat of unknown varieties cooking on spits over the flames. The proprieter is a friendly Orc-ish fellow (he's part Orc, so he's Orc-ish) by the name of Grub. The upper floor is a mezzanine that circles the inside of the building. There is a hole in the centre of the roof that the smoke billows from. In bad weather, Grub will hoist a canvas sheet over the outside of the hole, filling the building with smoke.
22 Watery Fowls A tavern on the main trade road with a short-tempered and incompetent Elven owner Basil, his wife Sybil, a Dwarven chef called Munnuel, and an Aasimar receptionist called Polly. Basil is spectacularly racist, and tries to micromanage everything, to hilarious consequence.
23 Poe and Shaun's Potion Shop There they were, two Halflings with a dream. They wanted a store where they could test their experimental potions and make a little money on the side. Their potion shop is covered in bottles, hanging down so people must brush them aside to even make their way to the counter. A constant bubbling and hissing from mixtures can be heard throughout. Poe handles the social interactions while Shaun can be found in the back, wearing thick goggles and testing out their experiments. Sure they have some of the boring regular potions one might find at any store, but where's the fun in that when you could have a gander at Potion Experiment #626?
24 Prickly's Fortunes Within a large cactus resides an equally prickly dryad. This sarcastic and snarky dryad is willing to trade fortunes and, for major deeds, resurrections in exchange for environmental activities. She is tuned to the frontier and can sense any potential threat to the wilderness of these lands and request a task capable of her visitors, so a farmer will get their fortunes told by planting some bushes but an adventurer? Well, she will likely expect more.
25 Hunters and Slayers Triplet Catfolk Rangers running a beast and monster slaying company. Prrrr favors monstrosities, Grrrr favors beasts, and Hsss favors staying at the office selling the hides, meat, teeth, and other goods his siblings harvest from their hunts. They are always willing to share the profits for an especially dangerous hunt.
26 Grilled Bears A wilderness survival store with a focus on the essentials like rope, knives, tinderboxes, etc. They sell a proprietary magical canteen that refills to full whenever it is emptied. Sadly, the contents only refills with water, and it always tastes like urine. The owner, known as BG, has a habit of overstating his knowledge and lies constantly about his past in the elite guard.
27 Meer Ray A kind Tabaxi fellow offering lessons in surviving the wilderness. Starting with the basics of building a fire and making camp, patrons can progress to more advanced skills like tracking, hunting and herbalism. Ray also has a selection of survival tools available, but they tend to be more advanced than his competitor GB's wares.
28 Rocky Rambler's Rolling Canyons! "Hi, I'm Rocky Rambler! Have you recently moved onto a new property in a sparse frontier and need to remodel your landscape? Then boy, do I have the product for you! Get new Landscape Rolls TM! Ever bought rolls of sod? The cheap dead grass rolled up in bundles? Well now you can buy rolls of just about anything! Want a green meadow filled with blooming wildflowers? Slap it down, roll it out! Want bumpy landscape with rocks and cactus? Unroll it like a rug! Or even a babbling brook for relaxing white noise? They may leak, but they're loaded with fish! You want a heavenly cloudscape? Well, it'll likely float off once you lay it down, but we've got 7 left over from a refunded order! For the next week and a half, buy any two landscapes and get a roll of Clouds absolutely FREE (with purchase of any two outdoor landscapes, offer invalid with wooden floor rolls and interiors, limit one cloud roll per person per day, offer not valid on Thursdays, taxes and fees may apply, offer not valid to Cloud Giants, Cloud Dragons, or Air Elementals. No Refunds, all sales are final). So Come on down to Rocky Rambler's Rolling Canyons! Located adjacent to Rocky Rambler's Animal in a Bottle Warehouse and Enchanted Boot Emporium!"
29 Cold River Shipping Company Running up in the northern frontier near the Frozen Pines, the Company consists of a fleet of canoes, rafts, and barges along the rivers. Mainly shipping smaller goods or individuals across the rivers and streams, it is a loose outfit put together by four half-orc brothers with native help. They plan to gather enough funds to buy a ship good for breaking ice flows and make their business legitimate.
30 The Silver Sledge This mining corporation was formed earlier on during the beginning of the frontier by a prominent dwarf miner, Fuaser Robishau. Earning his fortune early on through a large silver payload, which he and his family defended savagely, he has now sponsored several other mines under his new corporation. He mainly favors fellow dwarves who come to work for him, setting them up as work crew bosses and foremen. He does not mind the cheating of common workers, but any who undercut him, even fellow dwarves, are often found outside of town with a pickaxe lodged in their skull.
31 Hedge Mage Headquarters The frontier proved a great opportunity for up and coming wizards wishing to establish a name for themselves after completing their apprenticeships. Founded by the gnome Fullbery "School Marm" Washup, the headquarters functions as a secondary academy, lodging, and work area, but also as contact for services requiring magic. While the work is not nearly as precise or as epic as from master wizards, it provides affordable and regular services.
32 The Stoor "Come on up, don't be shy. Sure it's not much but—oh pardon me, let me pull that carpet back down o'er the box, er, shop here. But we got just what you need this far out. What things? Oh you know, lots of things. Many things. I keep them tucked behind this box for safety is all. It's one of them bags o' holdin'... but a box. Oh these? These rocks? Oh these are, uh, rocks... the finest rocks in the land. No better rocks out there, I got 'em all righ' here. And I spent a fair bit o' time searching for them, no need to thank me. Now are you buyin' a rock or not?"
33 Graves Lost & Found An unusual partnership with an greedy female Ratfolk Ranger named Rugel and a noble female Centaur Cleric name Clover. The two seek out the frontier for unmarked graves of fallen travelers. Clover performs rights upon the corpse, speak with dead to find out who they are, burns the body, and recovers the ashes. Rugel tracks the bodies down, steals anything of value off the body, investigates for any clues regarding the identity of the person, and gets info when Clover speaks with dead about any other treasures the dead may know of. They are hired to find the graves of lost travelers and return the ashes or they will try to return the ashes if they get the name of the family of the perished traveler. They also have a shed of unidentified ashes they hold on to. The information they get from the dead can also be purchased from this odd pair.
34 Belix's Obelisks and Menhir Workshop and Delivery Belix appears to be human in most respects, if one of prodigious dimensions. What might give an observer pause is his incredible strength, evident as he works his trade, literally carving out a natural wall-face to produce oblong menhirs that tower over most people and easily hefting the pure rock sculptures as if it were no heavier than a sack of feathers. It is rumored that the menhirs might be the source of his strength, but none of his customers appear any more vital. However no one can deny the charm of his simple but impressive handiwork, the Founders Stone a simple giant obelisk that towers in the town square, being an excellent example. He is always working on a few extra obelisks and menhirs just in case despite the limited market, but in his many hours of downtime he hunts boars, with one or two always on a spit roast at his quarry. He’ll accept coin, but some have discovered he will barter nearly any task or item for a potion, any potion. He appears to be looking a particular potion, but he’s willing to try any in his maniacal quest.
35 The Outlook A small tavern with a few spare rooms for any travelers making their way through. It's a nice place to stop at if you need to rest up and take stock before heading out. The main draw though are the scouts that like to hang around and guide any newcomers. There's a bit of competition among the scouts as business isn't exactly thriving this far out. The unspoken agreement among them is they each have a specialized area of what they know and they stick with it. Know ahead of time where you're going if you want a guide from here or else there's sure to be a bar fight among the guides. As troublesome as it sounds, these guides are certainly experts of their area.
36 Eastwood's Stables This gruff cowboy is a literal cow-boy. A Minotaur that gave up the life of a bounty hunter to raise and sell horses to those in need. A loner who prefers the company of horses he known to be fair if rude. One would be wise not to cross Eastwood, he is as dangerous as he looks.
37 Ranch and Menagerie Grove This Druid Grove is home to a Druid Collective that both protects and sells the creatures kept within the grove. They provide some of the animals within the grove for hunting or labor, for a price, as long as excessive damage is not done to the frontier. They have also been know to go out to hunt down poachers that threaten the wildlife of the frontier. They are willing to provide services if one brings them rare beasts of the frontier to be protected within the grove.
38 Big Dog's Casino Run by Big Dog, an awakened bulldog, this high-end casino is where those who have earned their riches in the frontier can socialize and gamble in safety and fun. Big Dog is a mysterious dog seeming to have lived through several major events in history and is far more clever than he appears at first glance. He has somehow convinced a cyclops, Snake Eye, to man the door and a pair of bugbear brothers, Blackjack and Roulette, acting as muscle within the casino itself. His employees are remarkably loyal and protective of Big Dog, which is good because he has far more enemies than any dog should.
39 The Holy Church An aged Cleric Elf runs a church of the town known only as Father and rumored to have come from the Fey realm. A child that was possessed by a demon was visited by the Father and it is said that when he walked into the room the Demon-possessed child went silent, then screamed, and the demon banished itself. The grounds of the church is truly hollowed ground as one can feel the divine energy radiating from it to the point that it glows ever so slightly at night.
40 The Public Library Run by a Kitsune Bard Loremaster, named Shu, and her adopted daughter, a Changeling, named Frell. These two shapshifters gather knowledge from the frontier and record them into the books of the library, making magical copies to send to other libraries around the world. They are willing to pay for any unique knowledge you may offer and the library is free to use for anybody though there is a donation box. Usually only one will be in the library as the other would be searching the frontier for unique plants, creatures, or lore to add to their books.
41 Normal Carpentry This place is completely normal. It does carpentry. There is no sinister basement. There is no evil cult. Its just a normal carpentry shop. We are not aberrations.
42 Under Well Shop A well has appeared though its waters seem toxic and its seems a shop is attached to it underground. It's keeper, a cloaked in Drow, possess goods only found within the underdark. The shop owner will tell you a creature is within the waters of the well polluting it and it needs to be slain to purify the water.
43 Lake Town A nearby lake has had a settlement of aquatic races move in. A gillman named Ted runs the trading post between the town and the lake. He holds a bevy of goods created and harvested by the citizens of the lake.
44 Tim Tim Tom's Cobbler Store Tim Tim Tom is a true master cobbler. A halfling who makes the highest quality shoes in the frontier, perhaps the world. His shoes are incredibly comfortable and near indestructible as his skill is so polished it seems divinely touched. Nearly everybody in town has a custom pair make for them despite the incredible prices he charges as he is willing to take payments over the course of years for permanent residents. But if adventures want a pair of his shoes you will need to gather some of his rare material.
45 Jackdaw's Discount Weapons Jackdaw is a weaponsmith who gets about half of his stock from adventurers passing through with weapons they looted off of fallen foes. As a result, much of his loot is eclectic and unique in its style and material.
46 Fangjaw's Proteccy Clothez A lizardfolk armorer who doesn't speak great common, but makes damn good armor, whether it be metal or hide. He moved out here because in the bigger cities, his accent proved more of a deterrent than out here.
47 Athena's Aegis A female former gladiator who specializes in making magical protective shields. Especially those that can be thrown into the enemies' faces. (Captain America style)
48 Lone Star Courier A courier service that gives zero regard for the safety of their deliverymen and as a result, will rarely refuse a contract. However, they are also always looking for new couriers.
49 Goldie's Bank and Storage Services: This bank (one of many) is run by gold tinted Kobolds serving a particularly organized and neurotic Gold Dragon, Goldie, who uses the holdings as their hoard. The bank holds onto goods and money allowing it to accrue interest as long as the holder checks in once a year. If the holder does not show during a year the treasure is held but no interest is gained. Treasure can be retrieved if proof of ownership or holder returns and a holding fee is paid. If the holder is found dead and the initial insurance is not paid the treasure becomes the property of the bank. The bank will often set up bounties to determine if the holders are alive or dead and request proof of either. Killing a holder during a bounty mission has serious consequences and those who kill holders or those who have not paid off their loans have especially high bounties put up by the bank.
50 Gible Gom's Circus A strange circus that seems to pop in and out of existence within the town. Run primarily by Goblins and Hobgoblins they put on exciting acrobatic and athletic feats, enchanting performances, and spectacular magical tricks. The people are a bit wary but those who go seem to truly enjoy the show and miraculously the only money lost is that willingly spent. Some very angry looking elves from the Fey have been seen staring at the circus but they vanish before anybody gets close. Gible, the circus master Hobgoblin, seems nervous and is seeking help regarding the elves.
51 Helding’s Hardware Helding's Hardware is a small tool shop run by the owner and sole employee Javis Helding. The store is a small but well-kept building situated between two larger buildings on either side, making the clay brick shop appear even smaller. Multiple racks line the walls and form aisles in an orderly fashion, each one holding his collection of a certain tool. Hammers, shovels, saws. Javis almost always has something that fits the bill, and if he doesn’t, he’ll make sure the blacksmith starts working on something that does. Javis himself is a burly halfling, an uncommon combination of words that nonetheless describes the 4-foot high bundle of good humor and masculinity. Nothing matters more to him than his tiny shop and the people he meets there. Those that know him know that when they walk through his door, they will get the best help he can provide.
52 Fettlepox's Studio Mauxi Fettlepox is a lanky figure who while known to be temperamental exercises the best manners. His business is not so much a storefront as a narrow alcove where he stacks the canvases he paints. On the sidewalk he places a few easels displaying of his most recent work—typically a maelstrom of frenzied brushstrokes that coalesce to an enthralling simulacrum of his subject. When the easels change, it is a minor event, with even critics pausing to update their opinions. It has become a habit to drop a coin in a tin bowl beneath the work, the clinking announcing each viewer. There’s often an unsettling quality to the work even as they are undeniably captivating, much like the man himself. His ethnicity, heck, even his race, is difficult to place—human might be the best guess going by his ears and dun pigmentation. But there’s something other about him. There’s some talk that he might seal a part of his subject’s soul in his paintings—that’s surely hogwash… But why can’t he never be found in his room at the tavern he rents out? And how does outdrink the stoutest dwarf with none the worse for wear?
53 Cold Justice Law House Judge Jaws, a lizardfolk Inquisitor, judges the criminal of the frontier with his lawmen. Deputy Chill a Water Suli and Sheriff Scorch a Fire Suli. Chill is a Ranger and Scorch is a Monk. Chill finds and Scorch runs down and beats them senseless. Recently they found a bandit camp and need some help taking them down.
54 Frenti Chartered Architect & Assoc. In a display of her skills, the entrance to Aleski Frenti’s offices are accessible via a mechanical contraption she calls “the elevator.” A balcony encircles her office allowing visitors to circumambulate and observe the vista of the growing outpost. The office itself is busy with workspaces covered with blueprints and designs. Tableaus with maps and plans can be wheeled around the space; a number of draftstables have active building designs underway; and a giant table allows for papers to be spread widely with many half-drunk cups of a some brown syrupy liquid scatter upon it, sometimes apparently serving as paperweights. A narrow winding staircase apparently leads to Aleski’s quarters. She is often found bent over a blueprint, scribbling notes with her sleeves folded to her elbows. Her assistant, a young gnome, Jerfery often follows behind her collecting the scraps of paper in her wake. While she is retained by the Council, she can be hired by private individuals either to design or consult.
55 Cool Winds' ButcheAnita's Fight Club An androgynous undine named Jacky (isn’t too hung up on pronouns) and a half-orc who goes by Anita run the cold store and butchery. Jacky is undoubtedly the face of the establishment, and apparently responsible for the cool temperature generally and the arctic chill in the meat room. Jacky does the more traditional butchery, trapping game, quartering and dressing carcasses, and preparing and preserving meats. They have become a regular supplier to a few homes and businesses but they will handle meats on request. Anita is reticent and gruff. However, she hosts a “secret” fight club after hours once a week in the meat room with Jacky’s reluctant consent. Victors, and scrappy losers, even, can expect eye contact, discounts and even a smile from Anita. The fraternity of brawlers is becoming a real thing in the outpost.
56 Sir Calleb Dallas's Home for Orphans and Wayward Children Sir Calleb Dallas, a human, was from a high ranking noble family who tried to become more selfless and charitable by opening an Orphanage in the frontier. Unfortunately his noble upbringing has left him ill-suited to frontier life and dealing with rambunctious children. To make matters worse his family has cut off funding to his orphanage! This desperate situation has caused the eldest and most dedicated orphan, Red an 60 year old Elf (technically still a child), to run off into the frontier for some treasure to save the orphanage. If you can go find and rescue Red, Calleb is willing to give up a treasured family heirloom as a reward.
57 Expose Inc. Expose Inc. is a trio of mystery-solving reporters. The blond male trap master Aasimar named Ascot is the leader of the group. The clumsy attractive redhead half-elf sorceress in purple robes is named Dnger Pronee is the interviewer, and the female bespectacled gnome loremaster, Jinkies, is the head researcher and writer. A monster is scaring off the new owners of the Belfast Manor, will you help them capture the creature and get the story?
58 Fey Pharmaceutical Delights A skinny cowardly Drow Fey Druid in a green shirt wearing a brown mushroom hat, named Norville, runs a shop with drugs of various effects from both the Fey realm and the Underdark. His best friend is an awoken equally cowardly talking dog, named Dooby. Both act as if effected by their product but they are in truth just silly and simple. Will trade product for delicious food. They will give the very best of their product if you get the legendary God Dog Biscuits for them to snack on.
59 Markus the Canoe-Maker Markus… he doesn’t make canoes. It’s a just a moniker that stuck for the meticulous way he hollows out the corpses of the departed that no one claims, making careful anatomist sketches and inks. Otherwise, he provides sombre, brief, professional funeral services, minus the homilies, demonstrating a savant-level knowledge of faiths and cultures. Those services go a long way to balance out the gaunt, sallow wizard’s macabre pursuits—that and his restraint in raising the dead. In fact, he’s probably the best person around for an exorcism or discreet consultation about the ol’ family ghost. Perhaps unsurprisingly he’s quite the expert in pathology, either coming to unerring conclusions or withholding his judgment. When in doubt, he will simply cast speak to the dead, a task that the local law have been known to require.
60 Quality Custom Magic Jewelry This ant colony is a hive mind that burst out of the ground and created a house sized ant hill. No one is sure how they came to be or where they come from but they seem friendly enough. To create the jewelry a person must sacrifice an item of great sentimental importance to the customer, high quality gems, precious metals or rare bones, a cup of the customer's tears, a pint of customer's blood, and 25 pounds of sugar and/or sweets. The ants will take the items and work for 2 weeks to create unique magical jewelry usable only by the customer or their heirs with abilities that match the customer's personality. They can only make one such item for each person though they can still make high quality normal jewelry if the raw material and 10 pounds of sugar and/or sweets is provided. If the ants see you as receptive they may ask for help in stopping their former master from finding and enslaving it. Their former master is a wizard that has changed himself permanently into an ant monster that can control ants psychically.
61 Lydia’s Arbor The dryad Lydia welcomes all visitors to her small arbor, maintaining a staff of workers to harvest the fruit trees she nurtures. Parents have learned that they can safely keep their children in her care. Adventurers short on coin might spend a night under the canopy of her orchards. In exchange of a favor, she might even woodshape an enchanted object. She is well-versed in the medicinal properties of her plants. That a dryad would choose to make a home in a frontier town would rightly surprise a visitor. Much like others of her kind, Lydia began her life with an aversion to civilization. It was only when her grove was met with destruction, not by the woodmen that were pushing back the forest, but by an enormous wildfire that her destiny was altered. Lydia melded herself to her oak tree, resigned to her fate when a druid compelled her to withdraw. The human druid took her back to a hamlet and kept her alive. Though weak, she wandered the hamlet drawn to its oldest tree, amazed at the care the inhabitants took to that tree in particular. She swallowed her bitterness at how this tree could survive amidst humanity who destroyed so much of nature and communed with the elder tree. That experience changed her. The druid led her back to the tree that she had bonded with. There a sapling had sprung where the giant oak once stood. She carefully uprooted the sapling and set out to find another frontier town where she could set her roots, and possibly proselytize a green way forward.
62 Fritz's Magic School Wagon This small yellow wagon is larger on the inside and can house an entire class of students. It can also transform, shrink, grow, and travel between the planes. The teacher is a powerful human fey sorceress. With her iguana familiar and class in tow they take the wagon on magical educational trips. She is looking for some chaperones to help her on her next grand trip to hell!
63 The Doll Maker This quaint little shop is surprisingly dark. Inside are countless dolls and stuffed animals of very high quality though some look off-putting and creepy. The shop owner is a vampire named Dex who who drinks from a heart of never ending blood. He really loves his dolls. Dex has a private collection of old, possibly haunted, dolls. If you promise to care for them, Dex will give you one of his special custom-made dolls or stuffed animals. They are very special dolls.
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From the beautiful minds of u/no4u, u/generic_brand_cola, u/IAMA_llAMA_AMA, u/ASzinhaz, u/Kardinalin, u/Table_Bang, u/Papenhausen, u/generic_brand_cola, u/Hwga_lurker_tw, u/Woopdeedo, u/Ytumith, u/ceilius, u/FadoraNinja, u/WitchDearbhail, u/Patchwork18, u/SquiddneyD, u/GhastlyKing, u/ThePragmaticPimp
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HOLIDAYS IN NEPAL WITH ALTIQA LIFESTYLES

Nepal is a landlocked country in South Asia. It is mainly located in Himalayas but also includes parts of Indo-Gangetic plain. It boarders China in north, India in south and with Bangladesh in east & west. It has eight of world's tallest mountains. Its mountain Everest is the tallest in the world. Kathmandu is the capital of Nepal and has a worldwide well connected Tribhuvan International Airport which is 5 kilometers away from the city and is amid the confluence of three ancient cities viz. Kathmandu, Bhaktapur and Patan.
It is basically a tourist country and people from all over world flock to it year round with different pursuits. Mountaineering with the quest to climb Mount Everest, Kanchenjunga, Annapurna and other mountains attract teams of climbers from all over world and it sustains the economy of the country. The country has many alluring destinations and multiple routes for scaling the mountains and also for enduring treks on mountain sanctuaries.
Infrastructures for tourists stay in hotels, lodges, camps, hiring of mountaineering equipments, transportation, availability of skilled & licensed porters/guides are well maintained. The country has three regions viz. Terai, Mountain and Himal. Terai is more or less plain, Mountain region covers altitude from 2600 to 13000 feet and Himal is the region full with snow with an altitude above 13000 feet.
The following places are important to see in Nepal: Kathmandu Valley: Kathmandu is a Metropolitan central city of Nepal and it has a cosmopolitan culture. It is vibrant and tourists of various nationalities from world over are seen everywhere in the valley. It has historic sites of world heritage, monasteries, handicrafts emporiums, palaces, ancient temples viz. Pashupatinath, Monkey Temple, Boudhanath Stupa. Golden Pagoda, Durbar Square, Patan, Bhaktpur and Changu Narayan Temple being other attractions. The city has casinos, world class hotels, restaurants, car hire service companies and retail outlets for tourists' assorted needs for treks & site seeing endeavors.
Gokyo Valley: It lies toward west of Khumba region. In this serene valley, there are meadows and pastures where yaks graze during summer season. The lakes of the valley are breath taking. The crystal clear waters of the first glacial lakes of this valley are amazing. Gokyo Valley is in the Everest Region and as such it can be visited after trekking up to Everest Base Camp. From here the main trek goes up to Everest Trail and then you can proceed to Mong La pass. Further trek leads through rhododendron and oak forests. There you see water falls which are often frozen.
Annapurna Trek: You can fly from Kathmandu to Pokhara, another city of Nepal from where the trek starts. You can leave your baggage at Pokhara hotel before commencing the trek and on return you can collect your baggage. Annapurna is high glacial basin about 40 kilometers north of Pokhara. The oval shaped plateau sits at an altitude of over 4000 meters and is surrounded by rings of mountains of Annapurna Range most of which are 7000 meters high. It is 5 to 7 days trek. Panorama of Annapurna sanctuary from Annapurna Base Camp is fascinating and dazzling.
Kanchenjunga Mountain: This is the third highest peak in the world and is the focal point of Himalayas. It has an elevation of 8586 meters. Kanchenjunga himal section of Himalayas lies both in Nepal and India. It lies about 75 miles east-southeast of Mount Everest, the highest mountain in the world. It can be viewed from different places but mostly it remains covered by clouds. Sometimes it takes many days to clear clouds to have a good view of awesome Kanchenjunga. It is a steep mountain and not easy to climb. Serious climbers traditionally approach the giant mountain from Nepalese side. It is a protected area. Endangered species from extinction like white bellied musk deer, Asian black bear, snow leopard, red panda, chestnut breasted partridge etc. have their abode on this mountain. Apart from this, conservation of medicinal plants species has been promulgated. This mountain is bounded on the west by Tamur River and on the east by Teesta River.
Kanchenjunga full day tour can be started from your hotel accommodation in Kathmandu. Early morning is the best time to start as the tour pick up first takes you to high altitude Nagarkot to view breath taking sunrise above Himalayas. Then follows your site seeing trip to Bhaktapur- a unesco world heritage site. You can see culturally rich city including Bhaktapur Durbar Square, Nyatapole Temple, Dattatreya Temple, 55 Window Palace etc.
Mount Everest: It is the earth's highest mountain and is located in Himalayas. Its current height as per geographical status is 8,848 meters from the sea level. It was named after British Surveyor General,Sir George Everest in the year 1865. Because Mount Everest is the highest mountain in the world, it has attracted considerable attention and climbers from world over attempted to scale it for the last 100 years or more. It is not known that it was climbed in ancient times but surely it was climbed in 1924 when British climbers George Mallory and Andrew Irvine succeeded to reach the summit on 8th June,1924. However, they could not descend to reach the base camp as they disappeared in the clouds. It remained unsolved mystery for decades till 1999, body of Mallory was found as glaciers at higher reaches melted. They were possibly swept away or buried in snow due avalanche or some accident. Descending is equally important and it is a pre requisite of successful expedition and so they were not officially acknowledged that they were the first to climb the towering mountain. Almost after 30 years in the year 1953, Edmund Hillary and Tenzing Norgay under the leadership of John Hunt reached the summit of Mount Everest and it was the relentless 9th British expedition which proved successful.
Hardcore adventurers and active vacations looking travelers for serious challenges choose to experience fascinating landscape full with snow at higher ranges. There are various base camps at different heights where the trekking- mountaineering equipments, climbing gears and supplies are transported by porters and yaks. Every turn of this trail provides unforgettable once in life time experience to those who plan to do trekking or climbing or holidaying in this wonderful divine region. Once you are here, you feel as if you are in heaven. You can see high passes, glaciers, Sherpa villages and enjoy hospitality at cozy tea houses.
Various tours ranging from one hour to 5 days start from Kathmandu, Pokhara and Sagarmatha National Park on Himalayas. Trip originates from Kathmandu from where you fly to suitable destinations and reach Everest Base Camp Landing. For fit and adventurous traveler, Everest region tour is wonderful and fascinating. You can fly from Kathmandu to Lukla, the gateway to Mt Everest and then trek with some experienced guide for memorable 4 days in Himalayas. You can stay in Sherpa villages and Namcha Bazar. Enjoy panoramic view of Mt Everest. You can also enjoy Himalayan Helicopter tour while boarding helicopter from Tribhuvan International Airport, Kathmandu and reach Everest Base Camp Landing. You can experience the marvel of majesty of Himalayas through an aerial view. You may further stop at Syangboche Air Strip and can have breakfast or meals at hotel or restaurant. When flying in the air over snow capped mountain ranges, the pilot gives commentary about the locations being flown and the helicopter flies parallel to Himalayan Range.
Explore Nepal with Altiqa Lifestyles and get amazing deals.
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America’s 11 Most Interesting Mayors

America’s 11 Most Interesting Mayors
by POLITICO MAGAZINE via POLITICO - TOP Stories
URL: http://ift.tt/2sa0c1J
At a time when one yellow-haired, Twitter-happy personality dominates American discourse, it’s easy to forget how much political energy—and important new thinking—emanates not from the nation’s capital but from city hall. We surveyed dozens of national and local political junkies, and came up with 11 leaders who are compelling for the fights they are waging, their personal backstories and how they are transforming their cities, often without Washington. Plus: Seven more to watch.
Eric Garcetti | Los Angeles, California
The mayor who would be president
By Edward-Isaac Dovere
Back in 1984, when he was mayor of San Antonio and a rising star in the Democratic Party, Henry Cisneros got a final-round interview to be Walter Mondale’s presidential running mate. Mondale decided against it: It was a little too much for a local official to make the leap right onto the national stage.
It’s early still, but many top Democrats have started assuming Los Angeles Mayor Eric Garcetti will skip that step entirely and run for president himself in 2020. Garcetti has helped fan that speculation, already talking to strategists and big donors about the prospect. And it helps that, as cities step up their resistance to President Donald Trump, Garcetti has been able to jump into the national debate on issues like immigration, health care and infrastructure.
“My main job, and my overwhelming job, starts with my family, my street, my neighborhood and my city,” Garcetti told Politico’s Off Message podcast in May. “But I’m playing too much defense in my backyard to not get involved in the national discussion.”
If Garcetti runs for president, he wouldn’t just make history as a rare sitting mayor to do so. He also has the potential to be the first Hispanic and the first Jewish president. Garcetti is the 46-year-old grandson of an undocumented immigrant from Mexico, and the son of a former L.A. district attorney—Gil Garcetti, of O.J. Simpson trial fame—and a mother whose parents were Jewish immigrants from Russia. The mayor can order his bagel and lox, which he loves, in fluent Spanish. He was also a Rhodes Scholar and a Navy Reserve intelligence officer, and likes to tell stories about the time in high school when he traveled to Ethiopia to deliver medical supplies.
As mayor, Garcetti has successfully pushed for tax increases to fund a mass transit plan and more housing for the homeless, and he won a second term this year with 81 percent of the vote. His big project over the next few months is landing the Olympic Games in 2024 or 2028. The choice is expected in September, and Garcetti is putting off any decision about his political future until after that. There’s an open governor’s race in California next year, but people close to Garcetti don’t think that’s where his heart is, especially if he can go straight to a White House run. There’s also the chance of an open Senate seat if Dianne Feinstein retires, but that job doesn’t seem to fit Garcetti’s personality or his experience being the man in charge.
In the meantime, the mayor is firing back hard at Trump, at appearances all over the country, telling people to channel their rage into action—even if he’s also taking a cue from Trump’s “outsider” playbook. Gone are “the old rules of who can run and who should be president or vice president—and that reflects the American people’s desires,” Garcetti says. “They’re not looking for résumé-builders. They’re not looking for a set pathway or a set demographic or a set caricature. They want to go with their gut about somebody who they think has the guts to shake it up.”
Edward-Isaac Dovere is chief Washington correspondent atPolitico.
Hillary Schieve | Reno, Nevada
The re-inventor
By Megan Messerly
Tucked in the desert just east of the Sierra Nevada mountains, Reno is best known for its casinos, lax divorce laws and “Reno 911!” But these days it’s also becoming a hub for tech entrepreneurs and companies, pulling coders and data analysts from far more expensive Silicon Valley four hours to the west.
The woman now at the center of this transformation is Hillary Schieve, a 46-year-old political outsider who has her own remarkable transformation story. As a teenager, she was a figure skater elite enough to train with an Olympic-level coach. But she struggled for years before discovering that the fatigue she experienced was brought on by a serious kidney disease. Two years after a transplant—her sister was the donor—Schieve, then 27, was working in the Bay Area when her mother suffered a massive brain aneurysm and fell into a coma. Schieve put her life on hold again, moving home to Reno to care for her mother and become the family’s breadwinner. She had briefly attended Arizona State University, but never returned to college.
After working a few different jobs, the former figure skater without a college degree reinvented herself in 2007 as a small-business owner, opening a secondhand clothing store serving teenagers in a rundown part of the city. That’s where Schieve’s transformation story meets Reno’s. She shot a low-budget commercial to promote the area and lobbied the city to recognize it as a distinct district, now known as Midtown. Today, Midtown is a bustling center with wine bars, breweries, gastropubs and shops.
Schieve never pictured herself in politics. But her personal setbacks gave her a powerful sense of gratitude—“It makes you connect better with others, and I think it’s important really to honestly have a lot of compassion in your life,” she says now—and her work in Midtown convinced her that small-business interests needed a voice on the City Council. In 2014, after two years as a council member, she entered, and won, Reno’s first competitive mayoral race in more than a decade.
As mayor, Schieve hasn’t been immune to challenges. Even as Reno’s economy has boomed and the city’s population has grown by some 20,000 since 2010, it has struggled to promote affordable housing and mental health services, or to fight homelessness—issues Schieve says she is trying to address. In an age of intense partisanship, however, she stands out not just for her up-by-the-bootstraps MO, but because she’s a registered nonpartisan in a purple state, fiscally conservative and socially liberal. A wall in her office is covered in chalkboard material with a to-do list that ranges from cleaning up the blighted downtown to bringing back a gay rodeo that started in Reno in the 1970s. “Everyone likes the taste of beer, right?” Schieve says. “So don’t tell me we can’t find something in common.”
Megan Messerly is a political reporter at the Nevada Independent.
Kevin Faulconer | San Diego, California
The modern GOP executive
By Ethan Epstein
Of America’s 10 largest cities, only one has a Republican chief executive: San Diego, where Mayor Kevin Faulconer is straddling ideological and partisan lines to surprisingly popular effect.
Faulconer became mayor in this border city of 1.4 million during troubled times, after a sexual harassment scandal ousted Democrat Bob Filner. A pension scheme for city employees was also bleeding the budget dry, leading to cutbacks in basic services like library hours and funding for beaches and parks. A city council member at the time, Faulconer campaigned in English and Spanish, pledging to right the city’s financial ship, and easily won a special election.
He has made good on that pledge as mayor, pushing a high-profile legal case that let the city switch new municipal hires from its costly pension system to a 401(k)-style retirement plan. Library hours have been restored, too.
Faulconer has struggled at times with the Democratic city council, which overrode his veto of a bill to raise the minimum wage and provide private-sector workers with guaranteed paid sick days. But given San Diego’s Democratic majority, it’s not surprising that Faulconer, 50, has bucked his own party on several major issues. He speaks often of the city’s integration with its neighbor to the south, saying he views San Diego-Tijuana as “one megaregion,” and pledging that local police officers will not be used to enforce federal immigration laws. He also backed a 2015 plan to curtail San Diego’s emissions, and he has flown a gay pride flag at City Hall. “He approaches things from a pragmatic point of view and doesn’t publicly project his ideology,” says James R. Riffel, a longtime San Diego journalist.
For the most part, Faulconer’s policies have proved popular—he was reelected easily last year—perhaps because, unlike many national Republicans, he tries to eschew ideological labels. He’s quick to say he’s not a liberal. “Fiscal responsibility is a core Republican value,” he points out. But he has no qualms admitting that his conservatism differs from that of the national GOP—not to mention a certain denizen of 1600 Pennsylvania Ave.
“San Diego is not Washington, D.C., and I’ve done what I can to keep it that way,” Faulconer says. “My approach has always been to keep partisan politics out of governing and focus on what matters most: protecting taxpayers and getting things done for our residents.”
Ethan Epstein is associate editor at the Weekly Standard.
Greg Fischer | Louisville, Kentucky
The data geek
By Katelyn Fossett
At a 2013 conference in San Francisco, Louisville Mayor Greg Fischer announced a new policy in which all his city’s records would be publicly available by default, and delivered a line that married the folksy simplicity of a political slogan with the message of a numbers geek: “It’s data, man.”
Fast-forward nearly four years, and Fischer has carved out just that reputation, defining his tenure in Louisville with high-tech and open-data initiatives that have cut costs and improved public health, as the city has added tens of thousands of jobs. In 2011, shortly after taking office, he named a city “innovation czar.” One result: a partnership with a company that vacuums up data from individual asthma inhalers so health agencies know what really triggers attacks. Fischer also launched LouieStat, a metrics system that in 2012 helped identify problems across municipal agencies—like the cause of 300 monthly inaccuracies in the fingerprinting process at city jails. It was improper staff training, not anything as tricky as software, and after the training was revamped, the number of inaccuracies came down to just 10 in following years.
Fischer, 59, is a Democrat, but in a deep-red state his track record fulfills the most fashionable of Republican beliefs: that a businessman, even with virtually no political experience, can deliver common-sense reforms. A Louisville native, he invented a beverage and ice dispenser and ran the company that made it; later, he started a private investment firm and Louisville’s first business accelerator. His previous life in politics was a single Senate primary, which he lost.
Fischer, who peppers his speech with corporate-sounding phrases like “de-optimizing potential,” entered politics with the same goal he had in business—to “serve as a platform for human potential to flourish.” Although he recognizes that business skills don’t always translate to politics, at a time of sky-high institutional distrust of government, he believes that cities are the best ticket toward earning back public trust, particularly with the help of data and crowd-sourcing. “It emphasizes to people we’re all interconnected,” Fischer says.
Katelyn Fossett is associate editor atPolitico Magazine.
Marty Walsh | Boston, Massachusetts
The union hall progressive
By Lauren Dezenski
Even his fans would concede that Boston Mayor Marty Walsh isn’t usually the most dynamic speaker. But his anger was on full display at a news conference in January. Flanked by dozens of city officials and aides, Walsh railed against Donald Trump’s new travel ban and anti-immigrant rhetoric as “a direct attack on Boston’s people.” Then, he went a step further, offering to house inside City Hall any undocumented immigrants who felt vulnerable.
The picture was striking: A white, blue-collar former union leader from Dorchester, the image of the Irish old guard in a city with troubled race relations, taking one of the most progressive stances on immigration—and making one of the fiercest critiques of the president—of any mayor in the country.
“It was personal,” Walsh, the child of Irish immigrants, said in a recent interview. “I have the opportunity to speak up, to speak against someone. I’m not afraid, and I don’t like bullies.”
A recovering alcoholic and survivor of childhood cancer, Walsh, 50, has always bridged two worlds: the hard-bitten and socially conservative landscape of Boston’s longtime white residents, and contemporary progressive Massachusetts politics. He got his start as the head of a local labor union—one his uncle had run, and for which Walsh had hauled building materials for two years. As a state representative, he was an early advocate for marriage equality. As mayor, an office he has held since 2014, Walsh recently hoisted the transgender flag over Boston’s City Hall Plaza as an anti-transgender “free speech bus” rolled into town.
Walsh admits that “to see a mayor from a blue-collar neighborhood [supporting] transgender rights, progressive policies—it’s a bit of a disconnect.” When he has spoken to union members about social issues, he says, “Sometimes people would look at me [like] I’m crazy.” And for those who object, he says: “What frustrates me about working-class people is: Why focus on social issues, why not just focus on work-rights issues? Be more concerned about your benefits and your health care and pension.”
Conventional wisdom says Walsh will coast to a second term in November—no incumbent mayor in Boston has lost reelection since 1949. But while he remains tight-lipped about higher aspirations, he rejects the “mayor-for-life” approach of his five-term predecessor, raising questions about his future. Last year, Walsh traveled the country supporting Hillary Clinton, and rumors swirled that he could be tapped for a labor role in Washington. But Walsh now says that he wouldn’t have accepted the job before finishing out his first term as mayor.
As for the current president, Walsh says that day to day, “I really don’t make big decisions based on Trump.” But he takes seriously the chance to stand up for Boston: “I’ll continue to do that as long as I’m mayor of the city, or whatever position I have. I did it as a state rep, I did it as a labor leader, I did it as a Little League coach, before I was into any of this stuff.”
Lauren Dezenski is aPoliticoreporter in Boston and author of Massachusetts Playbook.
Michael Hancock | Denver, Colorado
The cool-headed change agent
By Caleb Hannan
The day after Donald Trump was elected president, Denver Mayor Michael Hancock did something he almost never does: He left work early. He had stumped for Hillary Clinton, and Barack Obama before her, and was so shocked by Trump’s win that he left shortly after lunch, only the second time he had done so in more than five years in office.
“I had to breathe a little bit and collect my thoughts,” he recalled recently.
Hancock hasn’t skipped a day since. Coming to grips with the shock of a Trump presidency didn’t take him long, a calm response befitting a low-key leader who has moved beyond his turbulent past and faces daily the growing pains associated with a boom city.
Being mayor has been Hancock’s dream ever since he decided, at age 15, that he wanted to be the first African American to lead Denver, whose population is only about 10 percent black. (Wellington Webb would beat him to that goal in the 1990s.) And Hancock’s path was far from clear. He had the kind of childhood that can be an asset only after it has been overcome: an alcoholic father; a brother who died of AIDS; a sister who was murdered by a domestic abuser. Before getting to the mayor’s office, Hancock spent a season as the Broncos’ then-mascot, “Huddles,” two terms as a City Council member, and then defeated the son of a former governor in his first mayor’s race in 2011. When he ran again four years later, he was virtually unopposed.
Perhaps because Hancock, 47, already has his dream job—he’s begun raising money for a second reelection campaign—he wields his powerful personal story with some subtlety. This spring, he created a new office designed to improve affordable housing options for low-income residents without dwelling on the fact that he and his nine siblings were often homeless.
That deft touch has come in handy as Denver has navigated hot-button issues like marijuana legalization. Hancock opposed the amendment that made weed legal in Colorado but worked hard to smooth the transition once voters overruled him.
Because of its progressive stances on a number of issues, Denver also holds, perhaps even more so than other cities, the potential for conflict with the Trump administration. But Hancock has navigated the new national politics with his signature understatement. A week after the election, he posted a two-minute video on his YouTube page meant to reassure Denver residents, but never mentioned Trump’s name.
Then, when the president issued an executive order threatening to withhold federal funds for so-called sanctuary cities, Hancock once again reacted without being reactionary. His response was to spend months lobbying to change local laws, rather than making confrontational speeches. And this spring, in a move that earned applause from the Denver Post, Hancock signed a series of sentencing reforms that reduce penalties for low-level violations in the city—minor crimes that in the past would have set off alarms at Immigrations and Customs Enforcement and possibly resulted in deportation.
“It’s easy to be emotional ... and to do things because it looks good politically,” Hancock says. “But if you’re not doing things that are going to protect and help your residents, then what’s the point?”
Caleb Hannan is a writer in Denver.
Jennifer Roberts | Charlotte, North Carolina
The embattled activist
By Greg Lacour
If there’s an embodiment of a mayor whose political challenges have taken on national import, it’s Jennifer Roberts.
The Charlotte mayor, a Democrat, flashed onto the national radar by facing down the Republican state legislature over House Bill 2, the 2016 state law that overturned a city ordinance protecting gay and transgender people. On September 19, having rejected a proposed deal to repeal the ordinance in exchange for possible repeal of HB2, Roberts walked into a City Council meeting to a powerful round of applause from members of the local LGBTQ community.
One week later, she returned to the chamber for another council meeting and faced a crowd with a very different message.
“Shut your goddamn mouth.”
“You should not be in office at all.”
“Fuck all y’all.”
The speakers were members of Charlotte’s black community, infuriated and terrified after the fatal police shooting of Keith Scott, a black man, on September 20. Roberts seemed at a loss. The night after the Scott shooting, she waited until a riot at the center of the city had left a man dead before signing a state of emergency proclamation that allowed the governor to send in the National Guard. She urged patience with the investigation, then wrote an op-ed criticizing the police department for not immediately releasing footage of the incident.
A former diplomat, Roberts, 57, was elected in 2015 with broad backing among disparate constituencies. But her ironclad support for the nondiscrimination ordinance and missteps after the Scott shooting have turned her, improbably, into a polarizing figure as she seeks reelection this year. She is struggling to manage HB2’s economic damage and a hostile legislature that blames her for it, and a perception among some in the black community that she will work for their votes but not their well-being. Roberts has two challengers in this year’s Democratic mayoral primary, both of whom are African-American, and in May, the local Black Political Caucus endorsed placed her in a distant third in an internal caucus vote—although a poll in late June showed her leading both of her primary challengers.
“Mayor Roberts does not have a consistent application of attentiveness with the African-American community and the Black Political Caucus like she does with the LGBTQ community,” says caucus Chair Colette Forrest. “We as African Americans have not seen that consistency on our issues, such as housing, crime and safety, economic development and transportation.”
Roberts says, with justification, that she has urged city action on all of those issues. But many Charlotteans, she says, fail to grasp how little formal power she has as mayor, since the city council sets policy in Charlotte and the city manager handles day-to-day operations. “I can’t really legislate or govern,” Roberts says—which puts all the more pressure on what she says and how she acts in the face of both local and state-level opposition.
“I don’t really think of myself as a politician. I’m an advocate,” Roberts says. “The civil rights movement needed white people. The LGBT community needs straight people. I want to be there when people are fighting for equality.”
Greg Lacour is a writer in Charlotte and contributing editor at Charlotte Magazine.
Tomás Regalado | Miami, Florida
The Republican resister
By Marc Caputo
The Argentinian real estate investor had a question that Miami Mayor Tomás Regalado hated hearing. “I’m investing in Miami. But I want to ask you if I should be concerned that I would never be able to go. … All these Trump laws could impede me and my family.”
This was one of the mayor’s fears during the 2016 election—that Donald Trump’s rhetoric could spook the foreign investors who are essential to Miami’s booming economy. Miami is both a big U.S. city and Latin America’s northernmost metropolis, and keeping its status as the latter requires Regalado to calm the nerves of jittery investors up and down the hemisphere.
Few major U.S. cities have as many reasons to fret about a Trump presidency. It’s not just that Miami has one of the country’s highest proportions of foreign-born residents and relies heavily on foreign investment. It is also among the cities most threatened by rising sea levels, at a time when Trump has labeled climate change a hoax and is withdrawing from the Paris climate accord.
That means that, at age 70, Regalado has fashioned himself as one of the most caustic voices of the so-called anti-Trump “resistance,” and from within the president’s own party—both men are Republicans.
For Regalado, opposition to Trump is almost personal. He was born overseas, in Cuba, one of the last of the old-school anti-Castro exiles who helped turn Miami into a Spanish-language mecca more culturally attuned to Havana than Fort Lauderdale. And he empathizes with the flood of immigrants and refugees, particularly from Latin America and the Caribbean, who populate Miami’s metropolitan area. At 14, Regalado was one of 14,000 Cuban children spirited off the island and settled in the United States without their parents. His father, a lawyer and journalist, was jailed by Fidel Castro for two decades.
Regalado went into journalism too, starting out in radio and local TV, before covering the White House. He traveled the world and says he was among the last foreign reporters to interview Egyptian strongman Anwar Sadat. In 1996, he parlayed his name ID into his first political bid, on the city commission, and won the first of his two mayoral terms in 2009. (His daughter is now a congressional candidate in Florida; one of his sons is running for city commission.)
Despite his calm demeanor, Regalado grows animated when discussing Trump. The administration, for instance, recently extended temporary protective status to more than 58,000 Haitians who fled the country’s 2010 earthquake—but only for six more months. “These are good people, hard-working people,” Regalado says. “Now we have this guy saying, ‘Get your things in order. You might go back.’ What the hell? What ‘things’?”
In the end, he says, it’s hard not to see racial overtones in Trump’s immigration rhetoric and policies. “It reminded me of when I was a kid, and the others would tell me, ‘Spic, go home,’” he said during the campaign. “I never responded to that. But I was like, ‘Fuck this. This is my country.’”
Marc Caputo is aPoliticosenior reporter in Miami and author of Florida Playbook.
Jackie Biskupski | Salt Lake City, Utah
The pioneer in Mormon country
By Erick Trickey
Her parents in Minnesota named her after Jacqueline Kennedy. But Salt Lake City Mayor Jackie Biskupski didn’t turn to politics until she witnessed Utah’s 1990s anti-gay backlash.
“When I first moved here, I was a ski bum and a bartender,” Biskupski recalled in an interview earlier this year. Then the Utah legislature tried to stamp out a local high school’s Gay-Straight Alliance. That convinced Biskupski to run for office as an out lesbian. “By hiding, you were legitimizing the discrimination,” she says. In 1998, Biskupski was elected as Utah’s first openly gay state legislator.
If it shocks people outside Utah that Salt Lake City would have a lesbian mayor, given the state’s streak of Mormon-influenced social conservatism, it’s a source of pride to residents of the capital city, who favored Hillary Clinton over Donald Trump 4-to-1 and haven’t elected a Republican mayor since the 1970s. Today, Biskupski, 51, governs from Salt Lake City’s towering Romanesque City Hall, built in the 1890s as a secular counterpoint to the Mormon Church’s Salt Lake Temple.
During her statehouse years, Biskupski waged a near-constant battle against anti-gay legislation. She was sworn in as mayor in 2016 with her fiancée, now wife, by her side. But while her identity helped her get elected as a progressive, it hasn’t been much help with governing: Biskupski is struggling to deliver on difficult goals such as better homeless services and affordable housing.
Salt Lake City’s growing homeless problem, fueled by the opioid epidemic and a housing shortage, has roiled local politics. A thriving drug trade has grown around The Road Home, the city’s main downtown homeless shelter, near a revitalizing neighborhood and the Rio Grande train station. In her first year as mayor, Biskupski joined with the county sheriff to launch a crackdown on drug crime near the shelter that offered the addicted a choice: jail or treatment. About half of the defendants who chose treatment have stayed with it, early results show.
But a controversy over where to move the city’s homeless services has hurt Biskupski. She came to office as the community agreed to replace The Road Home with smaller homeless centers. Under Utah law, the job of finding the sites fell to the mayor. After a year of study, Biskupski chose four sites, and not-in-my-backyard opposition broke out, especially in the middle-class Sugar House neighborhood. Forced to back down in February, Biskupski, the City Council and the county government cut the number of centers from four to three, moved one of the remaining ones outside the city and set 2019 as the deadline to close The Road Home. Critics say the mayor’s decisions weren’t transparent and were sprung on the public. Biskupski says she tried to avoid a divisive debate and find a fair way to distribute the homeless centers around the city. “We did not want to pit neighborhoods against neighborhoods,” is how she often puts it.
In February, Biskupski delivered her long-awaited affordable housing plan, “Growing SLC.” She proposed requiring developments to include affordable units, changing city zoning to allow denser development in neighborhoods full of single-family homes, and buying hotels and apartment buildings to remake them as affordable housing complexes. Her ideas got a positive reception from the City Council and local advocates, though some are pushing for quicker progress. Biskupski calls her plan “bold but equitable.” That’s a good summary of how she would like to be seen herself.
Erick Trickey is a writer in Boston.
Bill Peduto | Pittsburgh, Pennsylvania
The Rust Belt rebrander
By Blake Hounshell
When a Nashville Predators fan was arrested for throwing a dead catfish on the ice during Game 1 of the Stanley Cup finals in May, a home game for the Penguins, Pittsburgh Mayor Bill Peduto responded with a barrage of fish puns. “This has turned into a whale of a story,” he wrote in a news release. “We shouldn’t be baited into interfering with this fish tale, but if the charges eventually make their way to a judge I hope the predatory catfish hurler who got the hook last night is simply sentenced to community service, perhaps cleaning fish at Wholey’s.”
It was vintage Peduto, and not just because of the goofy humor: The affable Democratic mayor has a knack for inserting himself into every story about Pittsburgh, a prideful city that has aggressively rebranded itself as a metropolis of the future during his three-year tenure. A self-described “student of cities” who rose to local prominence by championing a bohemian mix of indie art galleries and urban tech centers, Peduto, 52, represents the global aspirations of a city shaking off its smoky past.
There’s no better example of his media savvy than when Peduto seized on President Donald Trump’s speech announcing his decision to withdraw from a 2015 global climate agreement. No sooner had the president said the words, “I was elected to represent the citizens of Pittsburgh, not Paris,” than the mayor was pointing out on his lively Twitter feed that in fact, 80 percent of Pittsburghers had voted for Hillary Clinton. He followed it up with a media blitz positioning Pittsburgh as a leader in green technology, and co-bylined a New York Timesop-ed with the mayor of Paris calling on cities to fight climate change.
The flurry of positive press was good for Pittsburgh—and also good for Peduto, who has told friends he has wider ambitions. But he has kept them mostly to himself, just as he did in high school, when for months he hid from his strict, academic-minded parents that he had been elected student council president. “They loved the fact,” he later explained, “but didn’t understand why I wanted to do things like that.”
Blake Hounshell is editor-in-chief ofPolitico Magazine.
Dan Gilbert* | Detroit, Michigan
The shadow mayor
By Nancy Kaffer
Walk the streets of downtown Detroit, and Dan Gilbert is everywhere. The headquarters of his online mortgage firm, Quicken Loans, looms over the park at downtown Detroit’s center—thronged with Gilbert’s employees, eating at restaurants in Gilbert-owned buildings, traveling to Midtown on the QLine, a light rail line championed and partially funded by Gilbert, all under the watchful eye of a network of security guards and cameras installed and paid for by Gilbert.
Gilbert, 55, is not actually the mayor of Detroit, and in most of the city’s sprawling 140-odd square miles, his influence is negligible. But in the city’s now-thriving downtown—Gilbertville, some call it—this billionaire businessman wields the kind of power and boasts a résumé of civic accomplishment that most politicians could only dream of.
At a time of dire need for Detroit, what he has done is remarkable. But for some Detroiters, that doesn’t sit well: Because Gilbert isn’t an elected official, he has no public accountability.
In many ways, Detroit was ripe for Gilbert’s intervention. It had lost nearly two-thirds of its population since 1950; during the recession, it watched the implosion of the administration of Mayor Kwame Kilpatrick, now serving time on federal corruption charges. The city declared bankruptcy in 2013.
Gilbert grew up just outside Detroit and originally built his mortgage empire in the suburbs. He announced the move downtown in 2007, hoping it would be “transformational,” and city and state officials applauded him. Quicken moved downtown in 2010. Today Gilbert owns more than 95 buildings there, and 4,000 of his workers have flooded the area. Many have also bought homes in Detroit with down-payment assistance offered by Quicken and other businesses. (Separately, the Justice Department is suing Quicken for improper underwriting of hundreds of Federal Housing Authority-insured mortgages during and after the recession. Gilbert vigorously denies those claims; he was not available for an interview for this article.) Dozens of businesses have opened to serve the influx of workers.
But not everyone is convinced what’s best for Gilbert is what’s best for the city. His security force, for example, isn’t required to release the same data as public police departments. And while Gilbert has brought thousands of workers downtown, they’re mostly suburban white transplants. The majority-black neighborhoods where most Detroiters live still languish. “It’s the feeling of, ‘Is it still our city? Are we still included?’” says Keith Owens of the Michigan Chronicle, a newspaper that serves Detroit’s African-American community.
Detroit has a real mayor, of course—Mike Duggan, elected in 2013 as the city’s first white executive since 1974—who has partnered with Gilbert on some projects. Duggan is perhaps more attuned to the contours of the city. The mayor—who has demolished thousands of blighted houses, among other initiatives—has ensured that razed land gets community input as it is redeveloped. (His press secretary did not respond to a request for comment about Gilbert’s work downtown.) Unlike Duggan’s, Gilbert’s job isn’t intrinsically tied to the city of Detroit, since Quicken is an online business. And that has prompted questions about what would happen if the billionaire—who owns the Cleveland Cavaliers and has other investments in the Ohio city—ever left Detroit.
“That’s been my biggest worry about Detroit’s momentum,” says Tom Walsh, a retired Detroit Free Press business columnist who covered Gilbert for more than a decade, “that it has relied on a small group of people.”
Nancy Kaffer is a political columnist and member of the editorial board at the Detroit Free Press.
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casino hire and landscape supplies

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